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2016
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Things That Sound Like…
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Da Veranda – Out Of Your Roof / Tweet
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Blok 3 – 2016
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My experiences with ROLI Seaboard Rise
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Biofeedback
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Music Moves: Why Does Music Make You Move? Free online course
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Tracktion 7 Preview
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International Computer Music Conference ICMC2016 (CfP and announcement)
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VR audio techniques
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2015
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Game Audio Industry Survey 2015
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Getting Started with FMOD Unity Integration (Blok3)
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Install the latest drivers for M-Audio Fast Track Ultra on a 64 bit version of Windows 7 [solution]
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Put out fire with BASS! – Sonic Fire Extinguisher
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The Game Pulse – Timing Game Events and Music Events [PDF]
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2014
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Diggin’ in the Carts – Japanese Video Game Music History
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Beep: A Documentary History of Video Game Sound
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Recent posts about sound and music you should definitely read
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The Sound of How to Train Your Dragon 2
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Tracktion 5 Colour Scheme (Dark GUI)
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Game Audio Collaboration Continued – The Handshake
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One Note Salsa and Composing for Fire Trucks. Exploring the creative design process of game composition throughout history.
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[Solution!] Bring your Xperia U Back to Life – Fix WiFi issue, Battery Drain, Root, Remove Bloatware – Fix/Solved
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2013
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Hearing under water…
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Audio Games – Der Elektrische Reporter (Germany)
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Play Angrier Bots – Angry Bots Audio Revisited (HKU)
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Game Sound & Immersion – Annotations
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Links Lesmateriaal Audio
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By request – IEZA framework high resolution PNG
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Blind Games – The Next Battleground in Accessibility
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Make a red hot nickel ball sing
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Interactive Music System in Crysis 2 (2011)
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Gluddle out on Android!
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Most impressive developer-composer handshake story ever (Journey)
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IllumiRoom
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Connect an Xperia to Win 7 – Mac OSX [Solved – Fix]
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Sound Inspiration – Sound Levitation and Solid Water Videos
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Music makes us dance
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The Game Developer and Audio Designer Handshake
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Unity Audio Time Saver: changing import settings for multiple audio files
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GUI style for Tracktion 4 (colour scheme)
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How it’s done at EA Audio Design
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(Dutch) Vacature Docent Sound Design voor Games
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Austin Wintory and Tomáš Dvořák at Indievelopment in Amsterdam
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Live Indie Game Concert in The Netherlands
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Availability of Compass, Gyroscope and Accelerometer in iOS devices.
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Interactive Music Theory
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2012
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Gluddle Nominated for Best Dutch Game 2012
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Dutch lecturers give Boot Camp in Game Design: VietJam Game Jam in Vietnam
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Gluddle Update Tickle Available Now!
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[Dutch] GameBedrijven / GameAudiobedrijven / Stageplaatsen in Nederland
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Music videos without music: GANGNAM STYLE
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Designing for a blind target audience
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People imitating Sound Effects
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Old Skool! Suzanne Ciani – Game music for Pinball Arcade Machines
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Some notes about porting an iPhone game to Android using Unity3d
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Protected: MT – Music Design for Games & Interaction – FAQ
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Oi! Gluddle 2.0 and Gluddle Lite Release – a game made by audio designers
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Grim-by-Morepolygons
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Immersive Gaming 2.0 – Immersive Sound 0.2
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Alternative History of Game Music
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GDC 2012 audio report by Sander Huiberts – Utrecht School of the Arts
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Ever wondered how blind users use the iPhone 4s?
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Game Audio Collaboration
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Sound vs. Vision & Time vs. Space (Gaver, Buxton, Bly)
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Music Games Rock – Rhythm Gaming’s Greatest Hits of All Time
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Gluddle for iPad and iPhone!
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2011
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Listen – Improving the Cooperation between Game Designers and Audio Designers
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Björk Biophilia app
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IEZA-framework at Wikipedia
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The King’s Speech
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[Dutch] Control Magazine
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Ur Zoo Social Game Music Composition Competition
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NL: Symposium Videogame Music: Play, Fans, Space
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NL: Lecture about the music of Iron Grip – the game
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Richard Dreyfuss reads the iTunes EULA
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NLN-player: interactive music
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Footsteps in Games
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PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games
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2010
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Audio Game: Extant
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Top 20 Gaming Sound FX
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Various sound resources for game design and interaction design students
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Cool field recording examples
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Symposium Music Design – Mapping the field 2010 (in Dutch)
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Best game sound
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Jeep Sound Design