A post in German? Yes, we were interviewed by Frank J. Hofmann for a ZDF documentary on audio games!
At HKU University of the Arts Utrecht we offer a four year course on audio design for games and interaction. In the first seven weeks of the third year, students are challenged to implement their newly created sound and music into Unity‘s tech demo Angry Bots. For most students, this means a first experience with hacking, programming and coding.
Today appeared an article about blind gamers and audio games on Polygon.com! Not only is it a great article (written by David Moss) but it is also hoped that many folks in the industry get to read it. Everybody wants to safe the universe, blind gamers included.
Wow, speaking of captivating sounds! Apparently, due to the ‘leidenfrost effect’ a hot metal ball immersed in water will make the sound in the video.
A golden oldie that was pending for quite some time in my drafts posts…
Videos of designers explaining their interactive music systems in games are not quite abundantly available. In the case of Crysis 2 (2011), the composers have explained their way of working, collaborating and more. Especially the large amount of interactive material – 5 hours!  – made this a monster job.