Listen – Improving the Cooperation between Game Designers and Audio Designers

Guitar Heroes - by SNDR

Guitar Heroes - by SNDR

In the design research investigation Listen! the multi-disciplinary collaboration between game design and audio design students is researched. The research focuses on gathering more insight in the creative design process of game audio and presents general recommendations and pitfalls for the development of game audio.

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Björk Biophilia app

Screenshot of Biophilia

Screenshot of Biophilia

If you’re into adaptive/interactive music, you should definitely check out the Biophilia app by Björk. This ‘full-length app-album’ is an interesting application in which studio-produced music, music apps and visual art meet.

Today is the official release of the alpha version with all the music tracks that can be bought from the free main (mother) app. The beta was published earlier this year.
[Björk website]
[iTunes link]

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IEZA-framework at Wikipedia

Richard and I have added the IEZA framework for game audio on Wikipedia. This way everyone who uses IEZA can contribute to the further development of this framework and add his or her insights.

IEZA framework can be used to conceptualise the communication by means of game audio

IEZA framework can be used to conceptualise the communication by means of game audio

The URL is:
http://en.wikipedia.org/wiki/IEZA_Framework

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The King’s Speech

[not game audio, just plain audio]

Remember Colin Firth’s appearance in “The Kings Speech” (2010)? In this movie the king has severe problems with public speeches and I was really impressed hearing Colin Firth stammering in such a monotone manner. Some time ago I found an actual recording of King George VI opening an exhibition in Scotland and you can clearly see the reference to this original footage (please click the video if it doesn’t play). The speech starts after 2 minutes.

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[Dutch] Control Magazine

The Dutch Control Magazine has published 6 interesting items on game music. The articles have also been published on the Control Magazine website. The articles have been written in Dutch, but perhaps Google Translate can help you understand the articles. For your convenience, there’s a [T] after the links leading you to an English translation.

  1. Het bijzondere verhaal achter de prachtige menu-muziek van Killzone 3 [T]
  2. Mooie gamesmuziek: mag dat? [T]
  3. Lost in translation: begrijpen developers en componisten elkaar wel? [T]
  4. Interactieve gamesmuziek: de adaptieve oplossing [T]
  5. Vier initiatieven en events over gamesmuziek [T]
  6. Beluister 5 unieke, muzikale pitches [T]

Continue reading “[Dutch] Control Magazine”

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Ur Zoo Social Game Music Composition Competition

Ur Zoo

The game studio FluffyLogic invites you to create some original music for their new social game Ur Zoo.

The lucky winner’s music will feature in the game and their name will appear in the game credits!

See: http://www.fluffylogic.net/2011/07/ur-zoo-social-game-music-competition/

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NL: Symposium Videogame Music: Play, Fans, Space

music symposium

Pointer to a symposium in the Netherlands:

VIDEOGAME MUSIC: PLAY, FANS, SPACE

13 September 2011
Utrecht University, NL
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NL: Lecture about the music of Iron Grip – the game

For your information: a lecture in Utrecht, The Netherlands.

28 July the music of Iron Grip, the game by Tim van Geel, componist and designer ISOTX.
http://www.linkedin.com/pub/tim-van-geel/10/5b0/890
15:30, Dutch Game Garden, Neude 5, Utrecht

Sign up: martine [AT] dutchgamegarden.nl

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Richard Dreyfuss reads the iTunes EULA

You probably know End User Licence Agreements: endless forms you must acept in order to be able to use a specific piece of software. On the following page, the American actor Richard Dreyfuss reads the iTunes EULA, and I think it sounds great!

Click to hear Richard Dreyfuss.

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Game music and immersion

PhD-thesis on game music and immersion.

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