One Note Salsa and Composing for Fire Trucks. Exploring the creative design process of game composition throughout history.

By Sander Huiberts – Creative Design Practices – HKU University of the Arts Utrecht – School of Music & Technology

HKU_tweekleurig_illustratief_zwart_groen

HKU – Creative Design Practices Research

Introduction

This article addresses the findings of a practice-based investigation into the process of game music creation throughout the past forty years. In this research project, four composition students of the Utrecht School of the Arts created game music restricted by the limitations that counted for early game composers and reflected upon the implications for their design process. By doing this, we hoped to get an understanding of the way the creative design process of a game composer is influenced by such limitations, point out the challenges that arise when composing with these drastic restrictions and discern the techniques that could still be relevant for game composers.

The project was initiated by the Creative Design Practices research programme at the Utrecht School of the Arts, which researches creative design processes and investigates how designers collaborate. Four students subscribed to the project that started in spring of 2012: Alexander Wttewaall, Pablo Ham, Stijn Frishert and Yme de Jong.

This investigation of the design processes of game music formed part of a larger research project on the history of game music that was started in 2012 in cooperation with Muziekinstituut Multimedia (MiMM) and Utrecht University.
Read more

Audio Games – Der Elektrische Reporter (Germany)

A post in German? Yes, we were interviewed by Frank J. Hofmann for a ZDF documentary on audio games!

Read more

Play Angrier Bots – Angry Bots Audio Revisited (HKU)

Angry Bots

Angry Bots

At HKU University of the Arts Utrecht we offer a four year course on audio design for games and interaction. In the first seven weeks of the third year, students are challenged to implement their newly created sound and music into Unity‘s tech demo Angry Bots. For most students, this means a first experience with hacking, programming and coding.

Read more

Blind Games – The Next Battleground in Accessibility

Blind Games - The Next Battleground in Accessibility!

Blind Games – The Next Battleground in Accessibility!

Today appeared an article about blind gamers and audio games on Polygon.com! Not only is it a great article (written by David Moss) but it is also hoped that many folks in the industry get to read it. Everybody wants to safe the universe, blind gamers included.

Read Blind Games – The Next Battleground in Accessibility

Make a red hot nickel ball sing

Wow, speaking of captivating sounds! Apparently, due to the ‘leidenfrost effect’ a hot metal ball immersed in water will make the sound in the video.

Interactive Music System in Crysis 2 (2011)

A golden oldie that was pending for quite some time in my drafts posts…

Videos of designers explaining their interactive music systems in games are not quite abundantly available. In the case of Crysis 2 (2011), the composers have explained their way of working, collaborating and more. Especially the large amount of interactive material – 5 hours! [1] – made this a monster job.

Read more

Karmaflow: the world’s first Rock Opera Videogame!

Karmaflow Rock Opera Game

Karmaflow Rock Opera Game

Have you already heard about Karmaflow? Karmaflow is an indie-game that combines a stylistic platform/puzzle adventure game with the audio-visual narrative of an interactive rock opera, featuring several singers from famous rock and metalbands. Now this sounds like something unheard in the field of games…as well as the field of game audio. The project is initiated by Ivo van Dijk, who realized the impressive rock opera Equilibrio several years ago. The teaser trailer is available here:

Read more

Gluddle out on Android!

Gluddle Screenshot level Love at First Sight

Gluddle Screenshot level Love at First Sight

Creative Heroes is happy to announce the much anticipated Android release of Gluddle, now available on the Google Play Store.

Read more

Tug of Gore – iPad Party Game For 4 Players

Tug of Gore Promo

Today is the release date of Tug of Gore! In this hilarious tug-of-war-style party game up to 4 players simultaneously pull and stretch Gore, a slimy creature who crash landed on the wrong hungry-monster planet, towards the mouths of their DuDu-monsters. The first player to successfully feed their DuDu wins! Tapping a DuDu temporarily increases their tugging power. But beware – others can easily use this power too!

A standout feature of the game is that players are only allowed to touch the iPad with just one hand. The other hand may be used in whatever way the players see fit. They are given extra inspiration at the start of each new round by a small personal message such as “tug another player“ and “steal the iPad”.

Read more

Most impressive developer-composer handshake story ever

Two weeks ago, while visiting Indievelopment 2013, I posted this tweet:

Most impressive developer-composer handshake story ever 
@indievelopment 2013 Amsterdam / Austin Wintory & 
Robin Hunicke - Journey #gameaudio

You can now view this presentation online!