Some years ago, when Logic stopped supporting Windows users, I decided to go for the Tracktion digital audio workstation software. After the software had been acquired by Mackie, updates started to become a rarity and after a while, there was no communication at all about the software by Mackie at all. It seemed to become abandonware but I kept using it, because it works fast and somehow stimulates a creative workflow as you’re not continuously changing screens and the routing flexibilities. Now after almost six years (!) of silence, the initiators have parted from Mackie, formed a new company and surprised me with the release of version 4. Just in time, as I was just about to consider a switch to Reaper…now let’s see if Tracktion can catch up with the other software out there!
Archive for March 2013
In this short sneak peek video, Jesse James Allen explains three basic technical models for incorporating adaptive music in games: trigger path (also horizontal resequencing), vertical mix (also vertical reorchestration) and runtime remix (a fresh term). Nice to know how it’s done at EA.
[Thanks at DutchGameMusic for the pointer]
For your information, a job offer in NL for Sound Design for Games. More below the line…in Dutch!
Just a quick pointer about a special opportunity for those living in The Netherlands: the two acclaimed composers Austin Wintory (Journey and flOw) and Tomáš Dvořák (Machinarium) will present at the Dutch Indie Game Conference Indievelopment (25 April 2013).
Tickets are €10 (incl. lunch) and the event will take place during the Festival of Games at De Overkant, Amsterdam.
For more, visit http://www.indievelopment.nl/