Archive for October 2013

Audio Games – Der Elektrische Reporter (Germany)

A post in German? Yes, we were interviewed by Frank J. Hofmann for a ZDF documentary on audio games!

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Play Angrier Bots – Angry Bots Audio Revisited (HKU)

Angry Bots

Angry Bots

At HKU University of the Arts Utrecht we offer a four year course on audio design for games and interaction. In the first seven weeks of the third year, students are challenged to implement their newly created sound and music into Unity‘s tech demo Angry Bots. For most students, this means a first experience with hacking, programming and coding.

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Game Sound & Immersion – Annotations

Gijs Driesenaar sent me his annotations of Captivating Sound: the Role of Audio for Immersion in Games. If you’re a little short on time but would like to know what’s in the thesis, you can consider this the essence of the book. The numbers refer to page numbers. [Download as PDF]

6. This thesis explores the relation between game audio and (computer) game immersion. Audio is studied using the IEZA‐model (Interface, Effect, Zone, Affect) and the SCI‐model(Sensory- Challenge-based- and Imaginative Immersion), and several design issues are described. This yields a conceptual framework that describes various audio design issues that can be used to reflect upon conceptual decisions relevant for the design of audio in relation to immersion.

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