Archive for January 2016


Here you find some links concerning the artistic usage of biofeedback input.

Heartlive and Unity integration via the Mic Control asset:

(Download this Unity project)

  • Connect the Heartlive
  • Go to MicController
  • Go to MicControl.js
  • Set the input device: find the input device that corresponds with the Heartlive.
  • Do not be fooled: your mic input
  • Allow the Heartlive to calibrate, sometimes it takes a while to start showing a real heartbeat.

Windows software:

Windows-software downloaden via:
downloaden via internet via:

Music Moves: Why Does Music Make You Move? Free online course


Here’s a pointer to a free online course offered by the University of Oslo. Learn about the psychology of music and movement, and how researchers study music-related movements.

Music is movement. A bold statement, but one that we will explore together in this free online course. Together we will study music through different types of body movement. This includes everything from the sound-producing keyboard actions of a pianist to the energetic dance moves in a club.

You will learn about the theoretical foundations for what we call embodied music cognition and why body movement is crucial for how we experience the emotional moods in music. We will also explore different research methods used at universities and conservatories. These include advanced motion capture systems and sound analysis methods.

You will be guided by a group of music researchers from the University of Oslo, with musical examples from four professional musicians. The course is rich in high-quality text, images, video, audio and interactive elements.

Join us to learn more about terms such as entrainment and musical metaphors, and why it is difficult to sit still when you experience a good groove.

Tracktion 7 Preview

A NAMM preview of Tracktion 7, which is gradually moving from its underdog position by crafting the workflow. Lots of new functionality has been added, yet the interface is cleaner than ever…

International Computer Music Conference ICMC2016 (CfP and announcement)


International Computer Music Conference ICMC2016.
(12 – 16 September 2016, Utrecht, the Netherlands)

ICMC 2016 will be hosted in the city of Utrecht, by HKU University of the Arts Utrecht, HKU Music and Technology and the annual new music festival Gaudeamus Muziekweek.
The conference begins with a concert on the evening of Sunday 11 September 2016 and ends with a concert on the evening of Friday 16 September.

The main theme of the conference will be Is the sky the limit?
This theme will be addressed in five sub-themes:

  1. Is the sky determined by technology or aesthetics?
    2. Is the sky local?
    3. Educating for the sky
    4. Does the sky need a composer or musician?
    5. Stretching the sky

Read more

VR audio techniques

creature sound placement

Great talk on VR Audio!

3D audio is critical for creating a believable virtual world, and sound design for VR is very different from traditional games or movies. This talk will cover VR audio techniques including building immersive ambiences, attenuation curves, mixing and player focus. You’ll hear some of the sound design tricks used in the Oculus demos, and learn more about how to work with the Audio SDK to create authentic and compelling experiences.

[via Mark, thanks!]