Archive for sander

Gluddle Update Tickle Available Now!

Gluddle - Your Privacy is Our Business

We’re happy to announce the much anticipated update to Gluddle, now available on the Apple App Store. Features include Apple Game Center integration, a brand new high score and challenge system, achievements and full iPhone 5 and Pad Mini compatibility.

Listen to the Soundtrack, composed by yours truly:

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[Dutch] GameBedrijven / GameAudiobedrijven / Stageplaatsen in Nederland

Some information about game audio internships in The Netherlands (in Dutch).

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Music videos without music: GANGNAM STYLE

Last week, one of our students showed us this video in the meme-tradition of music videos without music. In the video visual events are expressed with audio, while the original music has been omitted. It’s brilliantly done as the sounds make almost every scene bizarre as well as hilarious. In regular music videos you don’t hear what you see, and you don’t necessarily see what you hear. In this one, you do.
Love it.

Designing for a blind target audience

Some pointers for those who are about to develop for a visually disabled target audience. My main tip: ask your users, they are the best experts on what they need or do not need!

People imitating Sound Effects

Although I’m not too fond of the battle of the sexes-theme in this video, I love people imitating Sound Effects! Nice to see how most people are in fact capable of getting to the essence of a sound (but still, imitating sounds isn’t something everyone is comfortable with).
By Filmmakers Marcella Coad and Paul Constantakis.

Bleep Blap Bloop from Paul Constantakis on Vimeo.

Old Skool! Suzanne Ciani – Game music for Pinball Arcade Machines

“In a moment we meet a musician whose playful experiments with electricity may be the forerunners of a new approach to both listening and learning…”

The man in the video below means…games! This video dating back from 1979 shows the work of Suzanne Ciani for the Bally’s Xenon pinball machine .

[via]

: Bally’s Xenon pinball machine in action

Some notes about porting an iPhone game to Android using Unity3d

Yesterday I commenced porting Gluddle to the Android platform. Some notes and remarks for those who are interested below the line.

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Protected: MT – Music Design for Games & Interaction – FAQ

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Oi! Gluddle 2.0 and Gluddle Lite Release – a game made by audio designers

Amsterdam, July 6, 2012 – Creative Heroes (Richard van Tol & Sander Huiberts) is happy to announce that the major 2.0 update to Gluddle and the free Lite version are available on the Apple Appstore.

“Gluddle, which is one of the most addictive physics-based iOS games I’ve come across, has just been bumped to version 2.0. In its initial state, Gluddle is already a fantastic physics puzzler. But now, in its updated version, the game is even more so.”
— AppAdvice

A property of Gluddle is the innovative use of sound in the game. It uses an adaptive music system that not only responds to what is happening in the game, but even controls part of the gameplay. Many events, such as the flashing of the Supervision, are timed to the beat of the music. This creates a musical flow that immerses the player in the game and allows for special tactics to be used, if the player pays a close ear.

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Grim-by-Morepolygons

A little off topic, but a great achievement. Have a look at Grim, a ‘vertical slice’ shooter beta by student group Morepolygons from The Utrecht School of the Arts. Impressive visual quality in full HD resolution…http://grim.morepolygons.com/