Today appeared an article about blind gamers and audio games on Polygon.com! Not only is it a great article (written by David Moss) but it is also hoped that many folks in the industry get to read it. Everybody wants to safe the universe, blind gamers included.
Archive for Accessibility
It’s been a while since we’ve seen an accessibility-related post here…but I came across this great video. you should see. Have you ever wondered whether blind users can use the iPhone and how that works? In that case, have a look at this explanation by Tommy Edison who shows that Apple actually did a great job making the visually oriented interface of the iPhone accessible in the auditory domain!
This is a document Richard van Tol and I compiled in 2006 for the GDC’06. If you’re into the experiences of blind gamers, in relation to regular video games, it can be an interesting read. There are no conclusions, it is just a compilation. Feel free to draw your own conclusions…
This is an article about visually disabled gamers written by Richard van Tol and me for the project Game Accessibility. It can be used as a very basic reference to gain understanding of the properties of this target group and the challenges that exist when designing audio games. Also, several audio games that are useful to start with when you are interested in blind gaming are discussed.