It’s been a while since we’ve seen an accessibility-related post here…but I came across this great video. you should see. Have you ever wondered whether blind users can use the iPhone and how that works? In that case, have a look at this explanation by Tommy Edison who shows that Apple actually did a great job making the visually oriented interface of the iPhone accessible in the auditory domain!
This post is about an old thesis written in 2002 for the Utrecht School of the Arts, School of Music and Technology. It contains guidelines for the usability of audio-only menus. It’s written in Dutch and I’d like to share some insights that might be useful for designing audio menus or audio games.
In the past years, I’ve designed quite some audio menus for audio games and supervised projects that used audio-only interaction for blind users. Below I share some of my experiences concerning these menus, and include the original recommendations of the thesis.
This is a document Richard van Tol and I compiled in 2006 for the GDC’06. If you’re into the experiences of blind gamers, in relation to regular video games, it can be an interesting read. There are no conclusions, it is just a compilation. Feel free to draw your own conclusions…
This is an article about visually disabled gamers written by Richard van Tol and me for the project Game Accessibility. It can be used as a very basic reference to gain understanding of the properties of this target group and the challenges that exist when designing audio games. Also, several audio games that are useful to start with when you are interested in blind gaming are discussed.