Archive for Sound design

The Sound of How to Train Your Dragon 2

It’s always great watching videos about the process of creating sound in a production and thoughts behind sound design. Here’s some background information about sound in How to Train Your Dragon 2.

“I always say that before you can design great sound for a movie, the movie has to be designed for sound…” – Randy Thom

[via Nola].

Make a red hot nickel ball sing

Wow, speaking of captivating sounds! Apparently, due to the ‘leidenfrost effect’ a hot metal ball immersed in water will make the sound in the video.

(Dutch) Vacature Docent Sound Design voor Games

For your information, a job offer in NL for Sound Design for Games. More below the line…in Dutch!

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Music videos without music: GANGNAM STYLE

Last week, one of our students showed us this video in the meme-tradition of music videos without music. In the video visual events are expressed with audio, while the original music has been omitted. It’s brilliantly done as the sounds make almost every scene bizarre as well as hilarious. In regular music videos you don’t hear what you see, and you don’t necessarily see what you hear. In this one, you do.
Love it.

People imitating Sound Effects

Although I’m not too fond of the battle of the sexes-theme in this video, I love people imitating Sound Effects! Nice to see how most people are in fact capable of getting to the essence of a sound (but still, imitating sounds isn’t something everyone is comfortable with).
By Filmmakers Marcella Coad and Paul Constantakis.

Bleep Blap Bloop from Paul Constantakis on Vimeo.

Björk Biophilia app

Screenshot of Biophilia

Screenshot of Biophilia

If you’re into adaptive/interactive music, you should definitely check out the Biophilia app by Björk. This ‘full-length app-album’ is an interesting application in which studio-produced music, music apps and visual art meet.

Today is the official release of the alpha version with all the music tracks that can be bought from the free main (mother) app. The beta was published earlier this year.
[Björk website]
[iTunes link]

Richard Dreyfuss reads the iTunes EULA

You probably know End User Licence Agreements: endless forms you must acept in order to be able to use a specific piece of software. On the following page, the American actor Richard Dreyfuss reads the iTunes EULA, and I think it sounds great!

Click to hear Richard Dreyfuss.

Footsteps in Games

Just a quick pointer to a very profound article about footsteps in games. And check this video about the evolvement of footsteps in games:

Footsteps Retro Sound Study from lost lab on Vimeo.

Visit: http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study.html

Audio Game: Extant

A short pointer to something we’re working on…Extant! Extant is a free-roaming survival audio game, completely based on sound.

Extant - Zombie Audio Game

Extant - Zombie Audio Game

We released a tech demo for Extant in October 2010, a few days prior to Halloween. The demo allows players to wander freely through an atmospheric, monster-infested world, exploring sites and buildings while fighting off zombies and collecting pickups such as ammo and medicine.

Extant is based on concepts developed back in 2002 for an audio game prototype named “Dark – A Garden Wander”, created by Sander Huiberts, Richard van Tol and Hugo Verweij. One example of such a concept is Moby, the protagonists dog, who can guide the player to certain areas and objects using an innovative command menu.

Through this tech demo we explore the design possibilities of an audio-only game space that is intuitive, immersive and easy to navigate. We found that a space based on spheres meets such requirements best. For example, players wander around on a spherical-shaped world, in a fashion similar to Mario on a small planet in Super Mario Galaxy. This approach frees designers from having to add spatial obstructions in order to constrain the players’ free movement to a specific area. Spatial obstructions can be quite a design challenge in audio games, since walls are usually silent and one does not want the player to constantly bump into them. Each building and site is circular as well, allowing the player to enter from any direction.

The Extant tech demo can be download for free at the Creative Heroes website.

Discuss Extant at the AudioGames Forum.

Various sound resources for game design and interaction design students

I teach audio design to game designers and interaction designers at the Utrecht of the Arts. Here are some valuable links for finding audio material and some tools. In case you have something valuable to add, you know where to find the comments section.

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