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	<title>Captivating Sound &#187; Sound design</title>
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	<link>http://captivatingsound.com</link>
	<description>...sound...sound...sound...</description>
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		<title>Björk Biophilia app</title>
		<link>http://captivatingsound.com/bjork-biophilia-app/</link>
		<comments>http://captivatingsound.com/bjork-biophilia-app/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 10:54:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adaptive]]></category>
		<category><![CDATA[Sound design]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=475</guid>
		<description><![CDATA[If you&#8217;re into adaptive/interactive music, you should definitely check out the Biophilia app by Björk. This &#8216;full-length app-album&#8217; is an interesting application in which studio-produced music, music apps and visual art meet. Today is the official release of the alpha version with all the music tracks that can be bought from the free main (mother) [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 490px"><img title="Biophilia" src="http://a5.mzstatic.com/us/r1000/081/Purple/8b/4c/a4/mzl.fbedxrsx.320x480-75.jpg" alt="Screenshot of Biophilia" width="480" height="320" /><p class="wp-caption-text">Screenshot of Biophilia</p></div>
<p>If you&#8217;re into adaptive/interactive music, you should definitely check out the Biophilia app by Björk. This &#8216;full-length app-album&#8217; is an interesting application in which studio-produced music, music apps and visual art meet. </p>
<p><iframe src="http://www.youtube.com/embed/dikvJM__zA4" frameborder="0" width="480" height="320"></iframe></p>
<p>Today is the official release of the alpha version with all the music tracks that can be bought from the free main (mother) app. The beta was published earlier this year.<br />
[<a href="http://bjork.com/" target="_blank">Björk website</a>]<br />
[<a title="iTunes Biophilia" href="http://itunes.apple.com/us/app/bjork-biophilia/id434122935?mt=8" target="_blank">iTunes link</a>]</p>
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		<item>
		<title>Richard Dreyfuss reads the iTunes EULA</title>
		<link>http://captivatingsound.com/richard-dreyfuss-reads-the-itunes-eula/</link>
		<comments>http://captivatingsound.com/richard-dreyfuss-reads-the-itunes-eula/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 08:49:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound design]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[speech]]></category>
		<category><![CDATA[voice]]></category>
		<category><![CDATA[voice-over]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=393</guid>
		<description><![CDATA[You probably know End User Licence Agreements: endless forms you must acept in order to be able to use a specific piece of software. On the following page, the American actor Richard Dreyfuss reads the iTunes EULA, and I think it sounds great! Click to hear Richard Dreyfuss.]]></description>
			<content:encoded><![CDATA[<p>You probably know End User Licence Agreements: endless forms you must acept in order to be able to use a specific piece of software. On the following page, the American actor Richard Dreyfuss reads the iTunes EULA, and I think it sounds great!</p>
<p><a href="http://www.cnet.com/8301-30976_1-20068778-10348864.html" target="_blank">Click to hear Richard Dreyfuss. </a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Footsteps in Games</title>
		<link>http://captivatingsound.com/370/</link>
		<comments>http://captivatingsound.com/370/#comments</comments>
		<pubDate>Mon, 04 Apr 2011 10:10:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Sound design]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=370</guid>
		<description><![CDATA[Just a quick pointer to a very profound article about footsteps in games. And check this video about the evolvement of footsteps in games: Footsteps Retro Sound Study from lost lab on Vimeo. Visit: http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study.html]]></description>
			<content:encoded><![CDATA[<p>Just a quick pointer to a very profound article about <a href="http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study.html" target="_blank">footsteps in games</a>. And check this video about the evolvement of footsteps in games:</p>
<p><iframe src="http://player.vimeo.com/video/19525536" width="400" height="300" frameborder="0"></iframe>
<p><a href="http://vimeo.com/19525536">Footsteps Retro Sound Study</a> from <a href="http://vimeo.com/lostchocolatelab">lost lab</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Visit: <a href="http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study.html" target="_blank">http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study.html</a></p>
]]></content:encoded>
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		<title>Audio Game: Extant</title>
		<link>http://captivatingsound.com/audio-game-extant/</link>
		<comments>http://captivatingsound.com/audio-game-extant/#comments</comments>
		<pubDate>Fri, 12 Nov 2010 11:04:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Audio Games]]></category>
		<category><![CDATA[Creative Heroes]]></category>
		<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Sound design]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=319</guid>
		<description><![CDATA[A short pointer to something we&#8217;re working on&#8230;Extant! Extant is a free-roaming survival audio game, completely based on sound. We released a tech demo for Extant in October 2010, a few days prior to Halloween. The demo allows players to wander freely through an atmospheric, monster-infested world, exploring sites and buildings while fighting off zombies [...]]]></description>
			<content:encoded><![CDATA[<p>A short pointer to something we&#8217;re working on&#8230;Extant! Extant is a free-roaming survival audio game, completely based on sound.</p>
<div class="wp-caption alignnone" style="width: 373px"><a href="http://creativehero.es/Extant"><img title="Extant - Zombie Audio Game" src="http://creativehero.es/content/pics/extant/extant1.jpg" alt="Extant - Zombie Audio Game" width="363" height="272" /></a><p class="wp-caption-text">Extant - Zombie Audio Game</p></div>
<p>We released a <strong>tech demo</strong> for Extant in October 2010, a few days prior to Halloween. The demo allows players to wander freely through an atmospheric, monster-infested world, exploring sites and buildings while fighting off zombies and collecting pickups such as ammo and medicine.</p>
<p>Extant is based on concepts developed back in 2002 for an audio game prototype named &#8220;Dark &#8211; A Garden Wander&#8221;, created by Sander Huiberts, Richard van Tol and <a href="http://www.hugoverweij.com/">Hugo Verweij</a>. One example of such a concept is Moby, the protagonists dog, who can guide the player to certain areas and objects using an innovative command menu.</p>
<p>Through this tech demo we explore the design possibilities of an audio-only game space that is intuitive, immersive and easy to navigate. We found that a space based on spheres meets such requirements best. For example, players wander around on a spherical-shaped world, in a fashion similar to Mario on a small planet in Super Mario Galaxy. This approach frees designers from having to add spatial obstructions in order to constrain the players&#8217; free movement to a specific area. Spatial obstructions can be quite a design challenge in audio games, since walls are usually silent and one does not want the player to constantly  bump into them. Each building and site is circular as well, allowing the player to enter from any direction.</p>
<p>The Extant tech demo can be download for free at the <a href="http://creativehero.es/Extant">Creative Heroes website</a>.</p>
<p>Discuss Extant at the <a href="http://forum.audiogames.net/viewforum.php?id=24">AudioGames Forum</a>.</p>
]]></content:encoded>
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		<item>
		<title>Various sound resources for game design and interaction design students</title>
		<link>http://captivatingsound.com/various-sound-resources-for-game-design-and-interaction-design-students/</link>
		<comments>http://captivatingsound.com/various-sound-resources-for-game-design-and-interaction-design-students/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 08:56:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Sound design]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=300</guid>
		<description><![CDATA[I teach audio design to game designers and interaction designers at the Utrecht of the Arts. Here are some valuable links for finding audio material and some tools. In case you have something valuable to add, you know where to find the comments section. Audacity: free audio editor 25 Free Digital Audio Editors You Should [...]]]></description>
			<content:encoded><![CDATA[<p>I teach audio design to game designers and interaction designers at the Utrecht of the Arts. Here are some valuable links for finding audio material and some tools. In case you have something valuable to add, you know where to find the comments section.</p>
<p><span id="more-300"></span></p>
<ul>
<li><a href="http://audacity.sourceforge.net/">Audacity</a>:  free audio  editor</li>
<li><a href="http://www.hongkiat.com/blog/25-free-digital-audio-editors/">25 Free Digital Audio Editors You Should Know</a>: list of free audio editors</li>
<li><a href="http://freesound.iua.upf.edu/">The Freesound Project</a>:   The Freesound Project aims to create a huge collaborative database of  audio snippets, samples, recordings, bleeps, … mostly CC-by  license</li>
<li><a href="http://www.opsound.org/">OPsound</a> – “free love,  free  music”  (ahum)</li>
<li><a href="http://www.freeplaymusic.com/">FreePlayMusic</a></li>
<li><a href="http://www.thefreesite.com/Free_Sounds/">Free sound links </a></li>
<li><a href="http://www.looperman.com/">Looperman</a>: cool loops</li>
<li><a href="http://www.loopasonic.com/">Loopasonic: free loops</a></li>
<li><a href="http://www.rebirthmuseum.com/">Rebirth (free classic  “drum computer”)</a></li>
<li><a href="http://www.radiodaddy.com/">Radio Daddy (voice over  community voor radio voices,</a> place a request for leaders, one-liners, etc)</li>
<li><a href="http://www.findsounds.com/">Findsounds.com</a> slightly out-dated database with sound files</li>
<li><a href="http://digifx.hku.nl/">http://digifx.hku.nl</a>/ [Only for HKU-students, access limited to KMT network in Hilversum]</li>
<li><a href="http://www.epicsound.com/sfx/">Sound design guide</a>: how to make specific sounds ?</li>
<li><a href="http://www.fmod.org/index.php/sales/mp3/">FMOD MP3  licensing issues</a>: All about using MP3 in games.</li>
<li>&#8230;more to be added soon&#8230;</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Cool field recording examples</title>
		<link>http://captivatingsound.com/cool-field-recording-examples/</link>
		<comments>http://captivatingsound.com/cool-field-recording-examples/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 08:18:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound design]]></category>
		<category><![CDATA[field recording]]></category>
		<category><![CDATA[foley]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=295</guid>
		<description><![CDATA[A very cool example of field recording of remarkable sounds from real objects. By Jean-Edouard Miclot. [via Richard]]]></description>
			<content:encoded><![CDATA[<p>A very cool example of field recording of remarkable sounds from real objects. <a href="http://jedsound.com/blog/">By Jean-Edouard Miclot</a>.</p>
<p><small>[<a href="http://creativehero.es" target="_blank">via Richard</a>]</small></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="229" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/AYH4lgAC" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="229" src="http://blip.tv/play/AYH4lgAC" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Jeep Sound Design</title>
		<link>http://captivatingsound.com/jeep-sound-design/</link>
		<comments>http://captivatingsound.com/jeep-sound-design/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 13:54:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound design]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=271</guid>
		<description><![CDATA[Julian Smith posted this video of a percussion performance with the help of the sounds coming from a Jeep. He claims that all the sounds in this video are the actual sounds from the Jeep and that it took 7 hours of filming to get a solid take. Pretty amazing!]]></description>
			<content:encoded><![CDATA[<p>Julian Smith posted this video of a percussion performance with the help of the sounds coming from a Jeep. He claims that all the sounds in this video are the actual sounds from the Jeep and that it took 7 hours of filming to get a solid take. Pretty amazing!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100%" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/LFybwg4wadI&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="100%" height="360" src="http://www.youtube.com/v/LFybwg4wadI&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>The brother of the Wilhelm Scream</title>
		<link>http://captivatingsound.com/the-brother-of-the-wilhelm-scream/</link>
		<comments>http://captivatingsound.com/the-brother-of-the-wilhelm-scream/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 15:44:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound design]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=250</guid>
		<description><![CDATA[You probably know the Wilhelm Scream. According to the Wilhelm Scream entry on Wikipedia, the sound effect that was recorded in 1951 has been used in about 149 films. A recent example is Inglourious Basterds&#8230;but we also find the sound effect cliche in games. The following video shows some of the most common examples of [...]]]></description>
			<content:encoded><![CDATA[<p>You probably know the Wilhelm Scream. According to the <a href="http://en.wikipedia.org/wiki/Wilhelm_scream" target="_blank">Wilhelm Scream entry</a> on Wikipedia, the sound effect that was recorded in 1951 has been used in about 149 films. A recent example is Inglourious Basterds&#8230;but we also find the sound effect cliche in games. The following video shows some of the most common examples of the Wilhelm Scream in movies:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4YDpuA90KEY&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4YDpuA90KEY&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Last week, Creative Heroes released the <em>Helmut Scream</em>, which can be used freely. You&#8217;re invited to <a href="http://www.creativehero.es/Helmut_Scream" target="_blank">download</a> and use Wilhelm&#8217;s jealous brother in your projects.</p>
]]></content:encoded>
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		<item>
		<title>Lecture at Festival of Games</title>
		<link>http://captivatingsound.com/lecture-at-festival-of-games/</link>
		<comments>http://captivatingsound.com/lecture-at-festival-of-games/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 09:50:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adaptive]]></category>
		<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Sound design]]></category>
		<category><![CDATA[Utrecht School of the Arts]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[holland]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[popmusic]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[presenters]]></category>
		<category><![CDATA[slides]]></category>
		<category><![CDATA[utrecht NLGD]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=216</guid>
		<description><![CDATA[Yesterdag Richard and I gave a keynote at the Music Summit of Festival of Games in Utrecht. After visiting many international conferences on audio for games, it&#8217;s great to meet all the local peers and professionals. At the bottom of this page, you can find a link to the slides and a special link page. [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterdag Richard and I gave a keynote at the Music Summit of Festival of Games in Utrecht. After visiting many international conferences on audio for games, it&#8217;s great to meet all the local peers and professionals. At the bottom of this page, you can find a link to the slides and a special link page.</p>
<p>By the way, it was a great venue, featuring a truly wonderful performance installation by <a href="http://www.magdatt.nl/">Matthias Oostrik</a>. See the two pictures below I made before the summit started:</p>
<div id="attachment_218" class="wp-caption alignnone" style="width: 210px"><a href="http://captivatingsound.com/wp-content/uploads/2009/06/ottone_festivalofgames.jpg" rel="lightbox[216]"><img class="size-medium wp-image-218" title="Festival of Games in Ottone" src="http://captivatingsound.com/wp-content/uploads/2009/06/ottone_festivalofgames-200x300.jpg" alt="Festival of Games in Ottone" width="200" height="300" /></a><p class="wp-caption-text">Festival of Games in Ottone</p></div>
<div id="attachment_217" class="wp-caption alignnone" style="width: 310px"><a href="http://captivatingsound.com/wp-content/uploads/2009/06/ottone_festivalofgames2.jpg" rel="lightbox[216]"><img class="size-medium wp-image-217" title="Festival of Games in Ottone" src="http://captivatingsound.com/wp-content/uploads/2009/06/ottone_festivalofgames2-300x200.jpg" alt="Festival of Games in Ottone" width="300" height="200" /></a><p class="wp-caption-text">Festival of Games in Ottone</p></div>
<p>[<a href="http://www.audiogames.net/download/click.php?id=2">Download the Slides as PDF</a>]<br />
More information and weblinks at <a href="http://fog.audiogames.net">FoG.AudioGames.net</a></p>
<p>See a slideshow below the break.</p>
<p><span id="more-216"></span></p>

<a href='http://captivatingsound.com/lecture-at-festival-of-games/ottone_festivalofgames2/' title='Festival of Games in Ottone'><img width="150" height="150" src="http://captivatingsound.com/wp-content/uploads/2009/06/ottone_festivalofgames2-150x150.jpg" class="attachment-thumbnail" alt="Festival of Games in Ottone" title="Festival of Games in Ottone" /></a>
<a href='http://captivatingsound.com/lecture-at-festival-of-games/ottone_festivalofgames/' title='Festival of Games in Ottone'><img width="150" height="150" src="http://captivatingsound.com/wp-content/uploads/2009/06/ottone_festivalofgames-150x150.jpg" class="attachment-thumbnail" alt="Festival of Games in Ottone" title="Festival of Games in Ottone" /></a>
<a href='http://captivatingsound.com/lecture-at-festival-of-games/3635571627_aa58815c2c_o/' title='Presentation Music@Games'><img width="150" height="150" src="http://captivatingsound.com/wp-content/uploads/2009/06/3635571627_aa58815c2c_o-150x150.jpg" class="attachment-thumbnail" alt="Speaking lecture about music in games" title="Presentation Music@Games" /></a>
<a href='http://captivatingsound.com/lecture-at-festival-of-games/3635572143_808f0522b1_o/' title='Presentation Music@Games'><img width="150" height="150" src="http://captivatingsound.com/wp-content/uploads/2009/06/3635572143_808f0522b1_o-150x150.jpg" class="attachment-thumbnail" alt="Presentation Music@Games" title="Presentation Music@Games" /></a>
<a href='http://captivatingsound.com/lecture-at-festival-of-games/3635572577_3d9e487555_o/' title='Presentation Music@Games'><img width="150" height="150" src="http://captivatingsound.com/wp-content/uploads/2009/06/3635572577_3d9e487555_o-150x150.jpg" class="attachment-thumbnail" alt="Presentation Music@Games" title="Presentation Music@Games" /></a>
<a href='http://captivatingsound.com/lecture-at-festival-of-games/3635572671_4f01bc9053_o/' title='Presentation Music@Games'><img width="150" height="150" src="http://captivatingsound.com/wp-content/uploads/2009/06/3635572671_4f01bc9053_o-150x150.jpg" class="attachment-thumbnail" alt="Presentation Music@Games" title="Presentation Music@Games" /></a>
<a href='http://captivatingsound.com/lecture-at-festival-of-games/3636387474_0a5cd9c8b8_o/' title='Presentation Music@Games'><img width="150" height="150" src="http://captivatingsound.com/wp-content/uploads/2009/06/3636387474_0a5cd9c8b8_o-150x150.jpg" class="attachment-thumbnail" alt="Presentation Music@Games: Sander" title="Presentation Music@Games" /></a>
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		<title>Game Audio Lab featured on AES International Conference: Audio for Games 2009</title>
		<link>http://captivatingsound.com/game-audio-lab-featured-on-aes-international-conference-audio-for-games-2009/</link>
		<comments>http://captivatingsound.com/game-audio-lab-featured-on-aes-international-conference-audio-for-games-2009/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 13:16:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adaptive]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Sound design]]></category>
		<category><![CDATA[Utrecht School of the Arts]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[educational]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[gamelab]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[real-time]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=113</guid>
		<description><![CDATA[My colleage Kees Went and I attended the AES International Conference Audio for Games 2009. We presented a paper about the Game Audio Lab that was developed in 2008 at the Utrecht School of the Arts. The Music Design Group of the Utrecht School of the Arts under Jan IJzermans in the Netherlands has developed [...]]]></description>
			<content:encoded><![CDATA[<p>My colleage Kees Went and I attended the AES International Conference Audio for Games 2009. We presented a paper about the Game Audio Lab that was developed in 2008 at the <a href="http://www.hku.nl/web/English.htm">Utrecht School of the Arts</a>.</p>
<div id="attachment_118" class="wp-caption alignnone" style="width: 310px"><a href="http://captivatingsound.com/wp-content/uploads/2009/02/gamelab.jpg" rel="lightbox[113]"><img class="size-medium wp-image-118" title="Game Audio Lab: a educational framework for the research and design of realtime, nonlinear sound and music design " src="http://captivatingsound.com/wp-content/uploads/2009/02/gamelab-300x200.jpg" alt="Game Audio Lab: a educational framework for the research and design of realtime, nonlinear sound and music design" width="300" height="200" /></a><p class="wp-caption-text">Game Audio Lab: an educational framework for  research and design of realtime, nonlinear sound and music design. Photo    © Sander Huiberts</p></div>
<p><span id="more-113"></span></p>
<p>The Music Design Group of the Utrecht School of the Arts under Jan IJzermans in the Netherlands has developed a lab for academic purposes which enables research and rapid prototyping of nonlinear audio. The system offers designers the ability to construct composite variables based on variables that are available in the original game system. In this paper, the architecture of the hardware and software as well as the motivation for this setup are discussed.</p>
<p>Nonlinear and adaptive systems for sound and music in games are gaining popularity due to their potential to enhance the game experience. The framework enables academics to map composite variables and adapt sound and music design in real-time during active game play. Composite variables were found to be more useful than mapping simple game parameters directly to the sound design. To give an example: mapping the state of an adaptive environment to the health level of the avatar often is too obvious for the player.</p>
<p>The paper also discusses the need for open game systems, which help designers to study sound design in realtime settings. Most game platforms are closed and protected by intellectual property. Interestingly, many academics mentioned this during the conference.</p>
<p>Unfortunately, I can&#8217;t publish the article here, so if you are interested it&#8217;s probably best to visit the <a href="http://aes.org/">AES website</a>. The reference to the article is:<small></small></p>
<p><small>Huiberts, S. Van Tol, R and Went, K. (2009) <em>GAME AUDIO LAB &#8211; AN ARCHITECTURAL FRAMEWORK FOR NONLINEAR AUDIO IN GAMES. </em>In: Kelly, M. Proceedings AES 35th International Conference Audio for Games, 2009. Royal Academy of Engineering, London, UK.</small></p>
<div id="attachment_116" class="wp-caption alignnone" style="width: 310px"><a href="http://captivatingsound.com/wp-content/uploads/2009/02/kees_aes-copy_heelklein.jpg" rel="lightbox[113]"><img class="size-medium wp-image-116" title="kees_aes-presenting copy_heelklein" src="http://captivatingsound.com/wp-content/uploads/2009/02/kees_aes-copy_heelklein-300x200.jpg" alt="Kees at the AES" width="300" height="200" /></a><p class="wp-caption-text">Kees presenting at the AES. Photo: Sander Huiberts</p></div>
<p>Some video demos of applications (Half-Life 2 Source engine, OSC, Bridge software, FMOD and GStoolkit in Max/MSP) are listed below:</p>
<p>Credits for the game lab and these applications go to Arjen Schut, Mark Doeze, Maurice Alberts, Ramon Kerstens and Rogier Habraken. They truly did a wonderful job in this project.</p>
<p>Full demonstration Game Audio Lab Half Life 2: actual game play (select watch in high quality):<br />
<object width="425" height="344" data="http://www.youtube.com/v/uczisgSH9Co&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/uczisgSH9Co&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Simple demonstration: gunsound impact changes:<br />
<object width="425" height="344" data="http://www.youtube.com/v/k9HLn0f2U7Q&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/k9HLn0f2U7Q&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Simple demonstration: atmosphere dynamically changes with health status:<br />
<object width="425" height="344" data="http://www.youtube.com/v/SuXT0X-nJsQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SuXT0X-nJsQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>[For more information and the <a href="http://adaptivemusicsystems.hku.nl/media/went_huiberts_vantol_gameaudiolab_aes.pdf">slides of this presentation</a>, head over to <a href="http://adaptivemusicsystems.hku.nl/gameaudiolab.html">adaptivemusicsystems.hku.nl</a>]</p>
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