Archive for game development

Unity Audio Time Saver: changing import settings for multiple audio files

Edit: Unity5 supports changing multiple settings, so this post becomes obsolete!

Multiple-object editing not supported.

Multiple-object editing not supported. RSI!

Ever wondered why it’s not possible in Unity3d to change the sound settings of multiple sound assets at the same time? Unlike other importers, you get the “multiple-object editing not supported” notification if you try to do this.
Recently I came across this forum post outlaying a script that allows you to select various sound assets and apply the same setting for all selected files. So now you can toggle 100 sound files to 2d mode instead of 3d without mindlessly pressing that apply button 100 times!

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Availability of Compass, Gyroscope and Accelerometer in iOS devices.

If I’m correctly informed, this is the availability of the Compass, Gyroscope and Accelerometer on various iOS devices.
iPhone 3G iPhone 3GS iPhone 4 iPhone 4s iPhone 5 iPad 1 iPad 2,3,4 iPad Mini iPod 3 iPod 4 iPod 5
Com. x x x x x x x
Gyro x x x x x x x
Accel. x x x x x x x x x x x

Tug of Gore

This weekend, I participated with four other great designers in the Global Game Jam 2013. We made an iPad game called Tug of Gore in less than 48 hours. The goal is to pull and stretch Gore against 3 other players.

Below you find the trailer. Video sound was done in 2 minutes…we were running out of time and the only way to finish the trailer in time was to take a microphone and press record!

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Gluddle Nominated for Best Dutch Game 2012

Gluddle Nominated for Control Industry Award

Gluddle Nominated for Control Industry Award

Gluddle is nominated for best Dutch game 2012. Please help us and vote here: http://lnkd.in/biEHEs (scroll down to Het stemformulier – enter an email address at e-mailadres – select Gluddle – and press submit). Thanks a million!

Dutch lecturers give Boot Camp in Game Design: VietJam Game Jam in Vietnam

I just returned from the Vietjam! Game Jam – a game jam event we organised! We were on the Vietnam national television. Thanks everyone, it was so great!

Dutch Senior lecturers Sander Huiberts and Richard van Tol from the Utrecht School of the Arts, the Netherlands will work with a group of students of FPT-Arena Ho Chi Minh City from November 5-9 and FPT-Arena Hanoi from November 12-16 in a Game Design Boot Camp. Part of this Boot Camp, which is a combination of theory and practice, will be a 48 hours Game Jam.

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Gluddle Update Tickle Available Now!

Gluddle - Your Privacy is Our Business

We’re happy to announce the much anticipated update to Gluddle, now available on the Apple App Store. Features include Apple Game Center integration, a brand new high score and challenge system, achievements and full iPhone 5 and Pad Mini compatibility.

Listen to the Soundtrack, composed by yours truly:

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Some notes about porting an iPhone game to Android using Unity3d

Yesterday I commenced porting Gluddle to the Android platform. Some notes and remarks for those who are interested below the line.

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