Archive for Research
In 2007, I supervised an internship for the Adaptive Music Systems Research group under Jan IJzermans. The group  researched adaptive sound design and composition for games and developed the Adeptive toolkit, which helps composing in nonlinear settings.
To make things clear: we’re not talking about composing a song from the beginning to the end (linear music); the composer makes a large amount of musical ‘cells’ and the system selects new cells based on the rules of the composer (nonlinear music). Such an approach can be highly suitable for games, that mostly have a nonlinear character, as the music is able to correspond with the narrative or the presupposed experience of the player. And at least, we’re preventing the repetitive background track that drives players crazy.
This is a document Richard van Tol and I compiled in 2006 for the GDC’06. If you’re into the experiences of blind gamers, in relation to regular video games, it can be an interesting read. There are no conclusions, it is just a compilation. Feel free to draw your own conclusions…
Dit is een artikel dat Richard van Tol en ik geschreven hebben voor het symposium eTonaal, dat gehouden werd op 27 juni, 2006. De sprekers discussieerden over muziek en nieuwe media. Mijn lezing ging over de voordelen en eigenschappen van popmuziek in games, terwijl de lezing van Kees Went ging over de nadelen van het gebruik van popmuziek in games. Het artikel dat Richard en ik schreven ging over zowel de voor- als de nadelen. Het is hieronder gearchiveerd, klik op de link hieronder om het te lezen op het mediaplatform Cut-Up.
In 2006, Richard van Tol and I visited the Game Developers Conference in behalf of the Utrecht School of the Arts. This is an (originally intended as internal) report which contains the developments in the field of game audio, after attending the audio sessions of the GDC ’06.
Disclaimer: this is an document reporting the state of a rapidly developing field, many facts may be outdated. Mainly intended for “nostalgia” or reference! You can download the original report as PDF (Dutch) or read the article below this line, oftewel het artikel hieronder lezen: (Dutchy stuff has already started)
This is an article about visually disabled gamers written by Richard van Tol and me for the project Game Accessibility. It can be used as a very basic reference to gain understanding of the properties of this target group and the challenges that exist when designing audio games. Also, several audio games that are useful to start with when you are interested in blind gaming are discussed.