Category
Utrecht School of the Arts
Topics related to Utrecht School of the Arts (HKU-KMT) Utrecht, The Netherlands.
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2016
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Blok 3 – 2016
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My experiences with ROLI Seaboard Rise
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International Computer Music Conference ICMC2016 (CfP and announcement)
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2015
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Getting Started with FMOD Unity Integration (Blok3)
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The Game Pulse – Timing Game Events and Music Events [PDF]
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2014
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One Note Salsa and Composing for Fire Trucks. Exploring the creative design process of game composition throughout history.
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2013
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Play Angrier Bots – Angry Bots Audio Revisited (HKU)
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Game Sound & Immersion – Annotations
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Links Lesmateriaal Audio
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By request – IEZA framework high resolution PNG
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Unity Audio Time Saver: changing import settings for multiple audio files
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How it’s done at EA Audio Design
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Interactive Music Theory
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2012
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Dutch lecturers give Boot Camp in Game Design: VietJam Game Jam in Vietnam
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[Dutch] GameBedrijven / GameAudiobedrijven / Stageplaatsen in Nederland
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Designing for a blind target audience
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Old Skool! Suzanne Ciani – Game music for Pinball Arcade Machines
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Grim-by-Morepolygons
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GDC 2012 audio report by Sander Huiberts – Utrecht School of the Arts
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Game Audio Collaboration
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Sound vs. Vision & Time vs. Space (Gaver, Buxton, Bly)
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2011
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Listen – Improving the Cooperation between Game Designers and Audio Designers
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NLN-player: interactive music
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PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games