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	<title>Captivating Sound</title>
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	<link>http://captivatingsound.com</link>
	<description>...sound...sound...sound...</description>
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		<title>Listen &#8211; Improving the Cooperation between Game Designers and Audio Designers</title>
		<link>http://captivatingsound.com/listen-improving-the-cooperation-between-game-designers-and-audio-designers/</link>
		<comments>http://captivatingsound.com/listen-improving-the-cooperation-between-game-designers-and-audio-designers/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 13:12:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Utrecht School of the Arts]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=458</guid>
		<description><![CDATA[In the design research investigation Listen! the multi-disciplinary collaboration between game design and audio design students is researched. The research focuses on gathering more insight in the creative design process of game audio and presents general recommendations and pitfalls for the development of game audio. Some of the research outcomes were presented at DiGRA 2011 [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 460px"><img title="Guitar Heroes - by SNDR" src="http://captivatingsound.com/wp-content/uploads/2008/02/guitarhero.jpg" alt="Guitar Heroes - by SNDR" width="450" height="300" /><p class="wp-caption-text">Guitar Heroes - by SNDR</p></div>
<p>In the design research investigation Listen! the multi-disciplinary collaboration between game design and audio design students is researched. The research focuses on gathering more insight in the creative design process of game audio and presents general recommendations and pitfalls for the development of game audio.</p>
<p><span id="more-458"></span></p>
<p>Some of the research outcomes were presented at DiGRA 2011 and the submitted paper can now be downloaded below. This is a Utrecht School of the Arts<a title="Creative Design Practices" href="http://creativedesignpractices.com" target="_blank"> Creative Design Practices</a> Research Program project.</p>
<ul>
<li><a title="DiGRA Audio Collaboration" href="http://www.digra.org/dl/display_html?chid=http://www.digra.org/dl/db/11313.06472.pdf" target="_blank">Download from the DiGRA library</a></li>
<li><a title="design research game audio design process" href="http://download.captivatingsound.com/Listen!_–_Improving_the_Cooperation_between_Game_Designers_and_Audio_Designers.pdf">Download Listen! – Improving the Cooperation between Game Designers and Audio Designers</a></li>
<li><a title="Game Sound &amp; Music Design Collaboration" href="http://bit.ly/gameaudio" target="_blank">Alternative link: http://bit.ly/gameaudio</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Björk Biophilia app</title>
		<link>http://captivatingsound.com/bjork-biophilia-app/</link>
		<comments>http://captivatingsound.com/bjork-biophilia-app/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 10:54:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adaptive]]></category>
		<category><![CDATA[Sound design]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=475</guid>
		<description><![CDATA[If you&#8217;re into adaptive/interactive music, you should definitely check out the Biophilia app by Björk. This &#8216;full-length app-album&#8217; is an interesting application in which studio-produced music, music apps and visual art meet. Today is the official release of the alpha version with all the music tracks that can be bought from the free main (mother) [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 490px"><img title="Biophilia" src="http://a5.mzstatic.com/us/r1000/081/Purple/8b/4c/a4/mzl.fbedxrsx.320x480-75.jpg" alt="Screenshot of Biophilia" width="480" height="320" /><p class="wp-caption-text">Screenshot of Biophilia</p></div>
<p>If you&#8217;re into adaptive/interactive music, you should definitely check out the Biophilia app by Björk. This &#8216;full-length app-album&#8217; is an interesting application in which studio-produced music, music apps and visual art meet. </p>
<p><iframe src="http://www.youtube.com/embed/dikvJM__zA4" frameborder="0" width="480" height="320"></iframe></p>
<p>Today is the official release of the alpha version with all the music tracks that can be bought from the free main (mother) app. The beta was published earlier this year.<br />
[<a href="http://bjork.com/" target="_blank">Björk website</a>]<br />
[<a title="iTunes Biophilia" href="http://itunes.apple.com/us/app/bjork-biophilia/id434122935?mt=8" target="_blank">iTunes link</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IEZA-framework at Wikipedia</title>
		<link>http://captivatingsound.com/ieza-framework-at-wikipedia/</link>
		<comments>http://captivatingsound.com/ieza-framework-at-wikipedia/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 11:01:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[categories]]></category>
		<category><![CDATA[categorisation]]></category>
		<category><![CDATA[categorization]]></category>
		<category><![CDATA[dimensions of game audio]]></category>
		<category><![CDATA[game music]]></category>
		<category><![CDATA[game sound]]></category>
		<category><![CDATA[IEZA]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[typologies]]></category>
		<category><![CDATA[typology]]></category>
		<category><![CDATA[view]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=468</guid>
		<description><![CDATA[Richard and I have added the IEZA framework for game audio on Wikipedia. This way everyone who uses IEZA can contribute to the further development of this framework and add his or her insights. The URL is: http://en.wikipedia.org/wiki/IEZA_Framework]]></description>
			<content:encoded><![CDATA[<p>Richard and I have added the <a href="http://captivatingsound.com/ieza-framework-for-game-audio/" title="IEZA framework for game sound">IEZA framework for game audio</a> on Wikipedia. This way everyone who uses IEZA can contribute to the further development of this framework and add his or her insights.</p>
<div class="wp-caption alignnone" style="width: 299px"><a href="http://en.wikipedia.org/wiki/IEZA_Framework"><img title="IEZA framework by Sander Huiberts and Richard van Tol" src="http://upload.wikimedia.org/wikipedia/en/d/d3/Ieza.png" alt="IEZA framework can be used to conceptualise the communication by means of game audio" width="289" height="289" /></a><p class="wp-caption-text">IEZA framework can be used to conceptualise the communication by means of game audio</p></div>
<p>The URL is:<br />
<a title="IEZA framework / model for game music and sound" href="http://en.wikipedia.org/wiki/IEZA_Framework" target="_blank">http://en.wikipedia.org/wiki/IEZA_Framework</a></p>
]]></content:encoded>
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		<item>
		<title>The King&#8217;s Speech</title>
		<link>http://captivatingsound.com/the-kings-speech/</link>
		<comments>http://captivatingsound.com/the-kings-speech/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 13:39:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Audio]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=364</guid>
		<description><![CDATA[[not game audio, just plain audio] Remember Colin Firth&#8217;s appearance in &#8220;The Kings Speech&#8221; (2010)? In this movie the king has severe problems with public speeches and I was really impressed hearing Colin Firth stammering in such a monotone manner. Some time ago I found an actual recording of King George VI opening an exhibition in [...]]]></description>
			<content:encoded><![CDATA[<p><small>[not game audio, just plain audio]</small></p>
<p>Remember Colin Firth&#8217;s appearance in &#8220;The Kings Speech&#8221; (2010)? In this movie the king has severe problems with public speeches and I was really impressed hearing Colin Firth stammering in such a monotone manner. Some time ago I found an actual recording of King George VI opening an exhibition in Scotland and you can clearly see the reference to this original footage (please click the video if it doesn&#8217;t play). The speech starts after 2 minutes.</p>
<p><iframe name="pathe_flash_embed" src="http://www.britishpathe.com/embed.php?archive=50494" frameborder="1" scrolling="no" width="352" height="264"></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>[Dutch] Control Magazine</title>
		<link>http://captivatingsound.com/dutch-control-magazine/</link>
		<comments>http://captivatingsound.com/dutch-control-magazine/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 11:14:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Audio]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=428</guid>
		<description><![CDATA[The Dutch Control Magazine has published 6 interesting items on game music. The articles have also been published on the Control Magazine website. The articles have been written in Dutch, but perhaps Google Translate can help you understand the articles. For your convenience, there&#8217;s a [T] after the links leading you to an English translation. [...]]]></description>
			<content:encoded><![CDATA[<p>The Dutch Control Magazine has published 6 interesting items on game music. The articles have also been published on the Control Magazine website. The articles have been written in Dutch, but perhaps Google Translate can help you understand the articles. For your convenience, there&#8217;s a [T] after the links leading you to an English translation.</p>
<ol>
<li><a title="Permanent Link to [Muziek afl.1] Het bijzondere verhaal achter de prachtige menu-muziek van Killzone 3" href="http://www.control-online.nl/gamesindustrie/2011/07/13/muziek-afl-1-het-bijzondere-verhaal-achter-de-prachtige-menu-muziek-van-killzone-3/" rel="bookmark" target="_blank">Het bijzondere verhaal achter de prachtige menu-muziek van Killzone 3 </a> <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/13/muziek-afl-1-het-bijzondere-verhaal-achter-de-prachtige-menu-muziek-van-killzone-3/" target="_blank">[T]</a></li>
<li><a title="Permanent Link to [Muziek afl.2] Mooie gamesmuziek: mag dat?" href="http://www.control-online.nl/gamesindustrie/2011/07/17/muziek-afl-2-mooie-gamesmuziek-mag-dat/" rel="bookmark" target="_blank">Mooie gamesmuziek: mag dat? </a> <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/17/muziek-afl-2-mooie-gamesmuziek-mag-dat/" target="_blank">[T]</a></li>
<li><a title="Permanent Link to [Muziek afl.3] Lost in translation: begrijpen developers en componisten elkaar wel?" href="http://www.control-online.nl/gamesindustrie/2011/07/18/muziek-afl-3-lost-in-translation-begrijpen-developers-en-componisten-elkaar-wel/" rel="bookmark" target="_blank">Lost in translation: begrijpen developers en componisten elkaar wel? </a> <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/18/muziek-afl-3-lost-in-translation-begrijpen-developers-en-componisten-elkaar-wel/" target="_blank">[T]</a></li>
<li><a title="Permanent Link to [Muziek afl.4] Interactieve gamesmuziek: de adaptieve oplossing" href="http://www.control-online.nl/gamesindustrie/2011/07/19/muziek-afl-4-interactieve-gamesmuziek-de-adaptieve-oplossing/" rel="bookmark" target="_blank">Interactieve gamesmuziek: de adaptieve oplossing</a> <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/19/muziek-afl-4-interactieve-gamesmuziek-de-adaptieve-oplossing/" target="_blank">[T]</a></li>
<li><a title="Permanent Link to [Muziek afl.5] Vier initiatieven en events over gamesmuziek" href="http://www.control-online.nl/gamesindustrie/2011/07/21/muziek-afl-5-vier-events-en-initiatieven-over-gamesmuziek/" rel="bookmark" target="_blank">Vier initiatieven en events over gamesmuziek</a> <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/21/muziek-afl-5-vier-events-en-initiatieven-over-gamesmuziek/" target="_blank">[T]</a></li>
<li><a title="Permanent Link to [Muziek afl.6] Beluister 5 unieke, muzikale pitches" href="http://www.control-online.nl/gamesindustrie/2011/07/22/muziek-afl-6-beluister-5-unieke-muzikale-pitches/" rel="bookmark" target="_blank">Beluister 5 unieke, muzikale pitches</a> <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/22/muziek-afl-6-beluister-5-unieke-muzikale-pitches/" target="_blank">[T]</a></li>
</ol>
<p><span id="more-428"></span></p>
<p>What it&#8217;s about:</p>
<ol>
<li>The remarkable story behind the beautiful menu music in Killzone 3. Composer Joris de Man about the music in Killzone 3. <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/13/muziek-afl-1-het-bijzondere-verhaal-achter-de-prachtige-menu-muziek-van-killzone-3/" target="_blank">[T]</a></li>
<li>Beautiful game music: is that allowed? Discussion about whether game music should be &#8216;beautiful&#8217;. <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/17/muziek-afl-2-mooie-gamesmuziek-mag-dat/" target="_blank">[T]</a></li>
<li>Lost in translation: do developers and composers understand each other? <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/18/muziek-afl-3-lost-in-translation-begrijpen-developers-en-componisten-elkaar-wel/" target="_blank">[T]</a></li>
<li>Interactive game music: the adaptive solution. Using adaptive music in games. <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/19/muziek-afl-4-interactieve-gamesmuziek-de-adaptieve-oplossing/" target="_blank">[T]</a></li>
<li>Four initiatives and events about game music in the Netherlands. <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/21/muziek-afl-5-vier-events-en-initiatieven-over-gamesmuziek/" target="_blank">[T]</a></li>
<li>Listen 5 unique musical pitches. Compare five tracks of the pitch for one game. <a href="http://translate.google.nl/translate?hl=nl&amp;sl=auto&amp;tl=en&amp;u=http://www.control-online.nl/gamesindustrie/2011/07/22/muziek-afl-6-beluister-5-unieke-muzikale-pitches/" target="_blank">[T]</a></li>
</ol>
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		<item>
		<title>Ur Zoo Social Game Music Composition Competition</title>
		<link>http://captivatingsound.com/ur-zoo-social-game-music-composition-competition/</link>
		<comments>http://captivatingsound.com/ur-zoo-social-game-music-composition-competition/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 10:10:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Audio]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=411</guid>
		<description><![CDATA[The game studio FluffyLogic invites you to create some original music for their new social game Ur Zoo. The lucky winner’s music will feature in the game and their name will appear in the game credits! See: http://www.fluffylogic.net/2011/07/ur-zoo-social-game-music-competition/]]></description>
			<content:encoded><![CDATA[<p><em><img class="alignleft" title="Ur Zoo" src="http://www.fluffylogic.net/wp-content/uploads/2011/07/FluffyLogic-UrZoo01-press.png" alt="Ur Zoo" width="431" height="242" /></em></p>
<p>The game studio<em> FluffyLogic</em> invites you to create some original music for their new social game <em>Ur Zoo</em>.</p>
<p>The lucky winner’s music will feature in the game and their name will appear in the game credits!</p>
<p>See: <a href="http://www.fluffylogic.net/2011/07/ur-zoo-social-game-music-competition/">http://www.fluffylogic.net/2011/07/ur-zoo-social-game-music-competition/</a></p>
]]></content:encoded>
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		<item>
		<title>NL: Symposium Videogame Music: Play, Fans, Space</title>
		<link>http://captivatingsound.com/nl-symposium-videogame-music-play-fans-space/</link>
		<comments>http://captivatingsound.com/nl-symposium-videogame-music-play-fans-space/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 08:29:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Audio]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=401</guid>
		<description><![CDATA[Pointer to a symposium in the Netherlands: VIDEOGAME MUSIC: PLAY, FANS, SPACE 13 September 2011 Utrecht University, NL Music is vital to videogaming. A game soundtrack draws players into the game space&#8217;s atmosphere with heroic melodies, exotic drums or spooky white noise; it enables them to identify characters and situations through leitmotifs; it warns them [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Music Symposium" src="https://fbcdn-profile-a.akamaihd.net/hprofile-ak-snc4/195747_213507885346293_6497250_n.jpg" alt="music symposium" width="196" height="320" /></p>
<p>Pointer to a symposium in the Netherlands:</p>
<p>VIDEOGAME MUSIC: PLAY, FANS, SPACE</p>
<p>13 September 2011<br />
Utrecht University, NL<br />
<span id="more-401"></span> Music is vital to videogaming. A game soundtrack draws players into the game space&#8217;s atmosphere with heroic melodies, exotic drums or spooky white noise; it enables them to identify characters and situations through leitmotifs; it warns them for imminent danger and helps them navigate through fights with 3D sound clues. Videogame music is also very popular outside the direct gaming context. Game soundtracks are commercially successful and are performed by full orchestras at game music concerts. Fannish engagement with videogame music has led to worldwide communities creating game music remixes, mash-ups and parodies.</p>
<p>With internationally renowned speakers from the fields of game studies and game music research, game designers and students, this one-day symposium at Utrecht University seeks to outline an agenda for videogame music research. The symposium investigates music&#8217;s contribution to three important domains of videogaming: Play, Fans, and Space. In addition, a game music workshop will enable researchers, students, designers and gamers to join forces in the development and study of videogame music.</p>
<p>Keynote speakers<br />
Karen Collins (Waterloo University, Canada).<br />
<a href="http://www.gamessound.com/" rel="nofollow" target="_blank">http://www.gamessound.com/</a><br />
Mads Haahr (Dept Computer Science at Trinity College Dublin, Haunted Planet Studios)<br />
<a href="http://www.hauntedplanet.com/" rel="nofollow" target="_blank">http://www.hauntedplanet.c​om/</a><br />
Joost Raessens (Utrecht University, Center for the Study of Digital Games and Play (GAP))<br />
<a href="http://www.gamesandplay.org/" rel="nofollow" target="_blank">http://www.gamesandplay.or​g/</a></p>
<p>Where and when<br />
13 September 2011, 9:30-17:00<br />
Sweelinckzaal, Drift 21, Utrecht, Netherlands<br />
Admittance free</p>
<p>Edit &#8211; a day report written by Maria Koomen can be found here:<br />
<a href="http://newmediastudies.nl/magazine/videogame-music-symposium-play-fans-space-overview">http://newmediastudies.nl/magazine/videogame-music-symposium-play-fans-space-overview</a></p>
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		<item>
		<title>NL: Lecture about the music of Iron Grip &#8211; the game</title>
		<link>http://captivatingsound.com/lecture-about-the-music-of-iron-grip-the-game/</link>
		<comments>http://captivatingsound.com/lecture-about-the-music-of-iron-grip-the-game/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 08:26:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Audio]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=397</guid>
		<description><![CDATA[For your information: a lecture in Utrecht, The Netherlands. 28 July the music of Iron Grip, the game by Tim van Geel, componist and designer ISOTX. http://www.linkedin.com/pub/tim-van-geel/10/5b0/890 15:30, Dutch Game Garden, Neude 5, Utrecht Sign up: martine [AT] dutchgamegarden.nl]]></description>
			<content:encoded><![CDATA[<p>For your information: a lecture in Utrecht, The Netherlands.</p>
<p>28 July the music of Iron Grip, the game by Tim van Geel, componist and designer ISOTX.<br />
<a href="http://www.linkedin.com/pub/tim-van-geel/10/5b0/890">http://www.linkedin.com/pub/tim-van-geel/10/5b0/890</a><br />
15:30, Dutch Game Garden, Neude 5, Utrecht</p>
<p>Sign up: <strong>martine [AT] dutchgamegarden.nl</strong></p>
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		<item>
		<title>Richard Dreyfuss reads the iTunes EULA</title>
		<link>http://captivatingsound.com/richard-dreyfuss-reads-the-itunes-eula/</link>
		<comments>http://captivatingsound.com/richard-dreyfuss-reads-the-itunes-eula/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 08:49:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound design]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[speech]]></category>
		<category><![CDATA[voice]]></category>
		<category><![CDATA[voice-over]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=393</guid>
		<description><![CDATA[You probably know End User Licence Agreements: endless forms you must acept in order to be able to use a specific piece of software. On the following page, the American actor Richard Dreyfuss reads the iTunes EULA, and I think it sounds great! Click to hear Richard Dreyfuss.]]></description>
			<content:encoded><![CDATA[<p>You probably know End User Licence Agreements: endless forms you must acept in order to be able to use a specific piece of software. On the following page, the American actor Richard Dreyfuss reads the iTunes EULA, and I think it sounds great!</p>
<p><a href="http://www.cnet.com/8301-30976_1-20068778-10348864.html" target="_blank">Click to hear Richard Dreyfuss. </a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Game music and immersion</title>
		<link>http://captivatingsound.com/game-music-and-immersion/</link>
		<comments>http://captivatingsound.com/game-music-and-immersion/#comments</comments>
		<pubDate>Tue, 10 May 2011 14:27:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=484</guid>
		<description><![CDATA[PhD-thesis on game music and immersion.]]></description>
			<content:encoded><![CDATA[<p><a title="Game music and immersion" href="http://captivatingsound.com/phd-thesis-captivating-sound-the-role-of-audio-for-immersion-in-games/">PhD-thesis on game music and immersion.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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