Game audio resources to start with
On a regular base, designers and students question where to find general resources on game audio. There are some websites that provide links to articles, papers and other valuable resources that are useful to start with. The list below isn’t meant to be complete and is aimed at helping you to start with finding references. Useful suggestions are welcome at all times, preferably in a comment below.
General websites:
- Audio Features at Gamasutra featured articles
- Gamesound.com articles on game audio
- Game audio section at Filmsound.org articles
- WIKINDX by Mark Grimshaw: very complete library with references to game audio resources
- Music4games features: features on game music, primarily behind-the-scenes, interviews and post mortems with notorious game composers.
- Resources at AudioGames.net: Although the primary concern of this website is audio games, other sources on game audio are mentioned
- Articles on filmsound.org
- Audio resources by Nick Koumentakis
Publications by academics and designers:
- Videogameaudio.com publications by Leonard Paul
- Gamessound.com by Karen Collins
- Sounddesign.org.uk articles by Rob Bridgett
Forums
Two topics on the gameaudio forum discussing new books:
[thanks to sound_design@yahoogroups]
Some more resources can be found in this article by West Latta: Demistifying sound design.
Oh, and an extra pointer: Richard van Tol and I published an article about the IEZA framework on Gamasutra. This might be useful for designers to increase insight in the communication by means of game audio. Mentioning it here is not to promote ourselves, we found that this framework can help designers conceptualising and structuring their work. If the article valuable for you, the other frameworks that are listed in the first section of this article (or the slightly different frameworks mentoned in the remarks at bottom) might. Visit: IEZA framework for game audio at Gamasutra.

