IEZA: a framework for game audio
The IEZA framework defines the communication by means of audio in games. Richard van Tol and I published the theory of IEZA in an article on Gamasutra.
Based on our review of literature and repertoire we have formulated a framework that uses an alternate approach to classify game audio: the IEZA framework. The primary purpose is to refine insight in the communication by means of game audio by providing a coherent organization of four domains belonging to two dimensions.
The authors would like to thank Jan IJzermans for his conceptual contribution to IEZA, as well as the feedback to the article.
[Read the article about the IEZA framework at Gamasutra]
[PDF]

September 3rd, 2008 at 6:55 am
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