Various sound resources for game design and interaction design students

I teach audio design to game designers and interaction designers at the Utrecht of the Arts. Here are some valuable links for finding audio material and some tools. In case you have something valuable to add, you know where to find the comments section.

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Cool field recording examples

A very cool example of field recording of remarkable sounds from real objects. By Jean-Edouard Miclot.

[via Richard]

Symposium Music Design – Mapping the field 2010 (in Dutch)

Just a quick pointer for those who are interested in a symposium about Music Design in the Netherlands. Mind that the symposium will be held in Dutch. I’ll be presenting my research concerning the cooperation between game designers and music designers (sound designers and composers). For more, click more below the flyer.

Mapping the Field Symposium Music Design

Mapping the Field Symposium Music Design

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Best game sound

Now that we’re in the voting mood…have a look at an AnswerGarden that was added to the Pretty Ugly Gamesound Study. Do you agree with the votes in the garden or do you want to suggest some other games?

Best game sound ever… at AnswerGarden.ch.

Jeep Sound Design

Julian Smith posted this video of a percussion performance with the help of the sounds coming from a Jeep. He claims that all the sounds in this video are the actual sounds from the Jeep and that it took 7 hours of filming to get a solid take. Pretty amazing!

The Future of Game Audio

What’s the next step in game audio? Now it’s your turn…Fill in your own answer or click on an existing one and hit ‘submit’!

What’s the future of Game Audio… at AnswerGarden.ch.

The brother of the Wilhelm Scream

You probably know the Wilhelm Scream. According to the Wilhelm Scream entry on Wikipedia, the sound effect that was recorded in 1951 has been used in about 149 films. A recent example is Inglourious Basterds…but we also find the sound effect cliche in games. The following video shows some of the most common examples of the Wilhelm Scream in movies:

Last week, Creative Heroes released the Helmut Scream, which can be used freely. You’re invited to download and use Wilhelm’s jealous brother in your projects.

Lecture at Festival of Games

Yesterdag Richard and I gave a keynote at the Music Summit of Festival of Games in Utrecht. After visiting many international conferences on audio for games, it’s great to meet all the local peers and professionals. At the bottom of this page, you can find a link to the slides and a special link page.

By the way, it was a great venue, featuring a truly wonderful performance installation by Matthias Oostrik. See the two pictures below I made before the summit started:

Festival of Games in Ottone

Festival of Games in Ottone

Festival of Games in Ottone

Festival of Games in Ottone

[Download the Slides as PDF]
More information and weblinks at FoG.AudioGames.net

See a slideshow below the break.

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Lecture at Festival of Games 2009

flyer_musicgames_big

Saturday June 13. Richard van Tol and I will present developments in game music at the Music@Games Summit of the Utrecht Festival of Games. Attending this summit is free, but registration is required.

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AES 35th International conference 2009: Audio in Games

Dit is een kort (aangepast) verslag van de AES 35th International conference 2009: Audio in Games.

Kees at the AES

Kees presenting at the AES. Photo: Sander Huiberts

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