Make a red hot nickel ball sing

Wow, speaking of captivating sounds! Apparently, due to the ‘leidenfrost effect’ a hot metal ball immersed in water will make the sound in the video.

Interactive Music System in Crysis 2 (2011)

A golden oldie that was pending for quite some time in my drafts posts…

Videos of designers explaining their interactive music systems in games are not quite abundantly available. In the case of Crysis 2 (2011), the composers have explained their way of working, collaborating and more. Especially the large amount of interactive material – 5 hours! [1] – made this a monster job.

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Karmaflow: the world’s first Rock Opera Videogame!

Karmaflow Rock Opera Game

Karmaflow Rock Opera Game

Have you already heard about Karmaflow? Karmaflow is an indie-game that combines a stylistic platform/puzzle adventure game with the audio-visual narrative of an interactive rock opera, featuring several singers from famous rock and metalbands. Now this sounds like something unheard in the field of games…as well as the field of game audio. The project is initiated by Ivo van Dijk, who realized the impressive rock opera Equilibrio several years ago. The teaser trailer is available here:

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Gluddle out on Android!

Gluddle Screenshot level Love at First Sight

Gluddle Screenshot level Love at First Sight

Creative Heroes is happy to announce the much anticipated Android release of Gluddle, now available on the Google Play Store.

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Tug of Gore – iPad Party Game For 4 Players

Tug of Gore Promo

Today is the release date of Tug of Gore! In this hilarious tug-of-war-style party game up to 4 players simultaneously pull and stretch Gore, a slimy creature who crash landed on the wrong hungry-monster planet, towards the mouths of their DuDu-monsters. The first player to successfully feed their DuDu wins! Tapping a DuDu temporarily increases their tugging power. But beware – others can easily use this power too!

A standout feature of the game is that players are only allowed to touch the iPad with just one hand. The other hand may be used in whatever way the players see fit. They are given extra inspiration at the start of each new round by a small personal message such as “tug another player“ and “steal the iPad”.

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Most impressive developer-composer handshake story ever

Two weeks ago, while visiting Indievelopment 2013, I posted this tweet:

Most impressive developer-composer handshake story ever 
@indievelopment 2013 Amsterdam / Austin Wintory & 
Robin Hunicke - Journey #gameaudio

You can now view this presentation online!

Sound Inspiration – Sound Levitation and Solid Water Videos

Two great videos of sound inspiration I’ve been wanting to post for a long time…

Acoustic Levitation
Yes, it’s possible to use magnetism to make frogs float. Everyone knows that. But did you know you can use sound to make liquids and solid objects float in the air by exposure to intense sound waves?

Solid Water
Now this one is stunning…the vibration in the water by a sine tone of 24 Hz and the video framerate of 24 fps make the water stand still.

More to be added if there’s more to be added.

The Game Developer and Audio Designer Handshake

The collaboration between game designers and audio designers is something I’ve been interested in for a long time…and a while ago I published an article about an HKU-research project focusing on the cooperation between these two parties.

The video below, kindly sent to me by Tom, shows a panel discussion featured at Casual Connect Seattle (July 2012) about exactly this topic. I just love the word handshake in this context, as it’s spot on for the ideal collaboration. Might be a video just for you, dear Captivating Sound reader!

Communication between developer and external audio team has never been more important. This discussion will highlight the materials needed to properly execute a project, our process as audio designers, why it’s important for the developer to understand this, and how we can improve the audio experience. The panel features a cross-section of audio designers, all with a unique perspective on interfacing with the developer.

Unity Audio Time Saver: changing import settings for multiple audio files

Edit: Unity5 supports changing multiple settings, so this post becomes obsolete!

Multiple-object editing not supported.

Multiple-object editing not supported. RSI!

Ever wondered why it’s not possible in Unity3d to change the sound settings of multiple sound assets at the same time? Unlike other importers, you get the “multiple-object editing not supported” notification if you try to do this.
Recently I came across this forum post outlaying a script that allows you to select various sound assets and apply the same setting for all selected files. So now you can toggle 100 sound files to 2d mode instead of 3d without mindlessly pressing that apply button 100 times!

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GUI style for Tracktion 4 (colour scheme)

Tracktion 4 Editor Captivating Sound v1 color scheme

Tracktion 4 Editor Captivating Sound v1 color scheme

Some years ago, when Logic stopped supporting Windows users, I decided to go for the  Tracktion digital audio workstation software. After the software had been acquired by Mackie, updates started to become a rarity and after a while, there was no communication at all about the software by Mackie at all. It seemed to become abandonware but I kept using it, because it works fast and somehow stimulates a creative workflow as you’re not continuously changing screens and the routing flexibilities. Now after almost six years (!) of silence, the initiators have parted from Mackie, formed a new company and surprised me with the release of version 4. Just in time, as I was just about to consider a switch to Reaper…now let’s see if Tracktion can catch up with the other software out there!

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