In 2006, Richard van Tol and I visited the Game Developers Conference in behalf of the Utrecht School of the Arts. This is an (originally intended as internal) report which contains the developments in the field of game audio, after attending the audio sessions of the GDC ’06.
Disclaimer: this is an document reporting the state of a rapidly developing field, many facts may be outdated. Mainly intended for “nostalgia” or reference! You can download the original report as PDF (Dutch) or read the article below this line, oftewel het artikel hieronder lezen: (Dutchy stuff has already started)