Tag Archive for 3d

VR audio techniques

creature sound placement

Great talk on VR Audio!

3D audio is critical for creating a believable virtual world, and sound design for VR is very different from traditional games or movies. This talk will cover VR audio techniques including building immersive ambiences, attenuation curves, mixing and player focus. You’ll hear some of the sound design tricks used in the Oculus demos, and learn more about how to work with the Audio SDK to create authentic and compelling experiences.

[via Mark, thanks!]

Unity Audio Time Saver: changing import settings for multiple audio files

Edit: Unity5 supports changing multiple settings, so this post becomes obsolete!

Multiple-object editing not supported.

Multiple-object editing not supported. RSI!

Ever wondered why it’s not possible in Unity3d to change the sound settings of multiple sound assets at the same time? Unlike other importers, you get the “multiple-object editing not supported” notification if you try to do this.
Recently I came across this forum post outlaying a script that allows you to select various sound assets and apply the same setting for all selected files. So now you can toggle 100 sound files to 2d mode instead of 3d without mindlessly pressing that apply button 100 times!

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