Tag Archive for adaptive music

Interactive Music System in Crysis 2 (2011)

A golden oldie that was pending for quite some time in my drafts posts…

Videos of designers explaining their interactive music systems in games are not quite abundantly available. In the case of Crysis 2 (2011), the composers have explained their way of working, collaborating and more. Especially the large amount of interactive material – 5 hours! [1] – made this a monster job.

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Oi! Gluddle 2.0 and Gluddle Lite Release – a game made by audio designers

Amsterdam, July 6, 2012 – Creative Heroes (Richard van Tol & Sander Huiberts) is happy to announce that the major 2.0 update to Gluddle and the free Lite version are available on the Apple Appstore.

“Gluddle, which is one of the most addictive physics-based iOS games I’ve come across, has just been bumped to version 2.0. In its initial state, Gluddle is already a fantastic physics puzzler. But now, in its updated version, the game is even more so.”
— AppAdvice

A property of Gluddle is the innovative use of sound in the game. It uses an adaptive music system that not only responds to what is happening in the game, but even controls part of the gameplay. Many events, such as the flashing of the Supervision, are timed to the beat of the music. This creates a musical flow that immerses the player in the game and allows for special tactics to be used, if the player pays a close ear.

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