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		<title>IEZA-framework at Wikipedia</title>
		<link>http://captivatingsound.com/ieza-framework-at-wikipedia/</link>
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		<pubDate>Mon, 03 Oct 2011 11:01:21 +0000</pubDate>
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				<category><![CDATA[Game Audio]]></category>
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		<category><![CDATA[dimensions of game audio]]></category>
		<category><![CDATA[game music]]></category>
		<category><![CDATA[game sound]]></category>
		<category><![CDATA[IEZA]]></category>
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		<guid isPermaLink="false">http://captivatingsound.com/?p=468</guid>
		<description><![CDATA[Richard and I have added the IEZA framework for game audio on Wikipedia. This way everyone who uses IEZA can contribute to the further development of this framework and add his or her insights. The URL is: http://en.wikipedia.org/wiki/IEZA_Framework]]></description>
			<content:encoded><![CDATA[<p>Richard and I have added the <a href="http://captivatingsound.com/ieza-framework-for-game-audio/" title="IEZA framework for game sound">IEZA framework for game audio</a> on Wikipedia. This way everyone who uses IEZA can contribute to the further development of this framework and add his or her insights.</p>
<div class="wp-caption alignnone" style="width: 299px"><a href="http://en.wikipedia.org/wiki/IEZA_Framework"><img title="IEZA framework by Sander Huiberts and Richard van Tol" src="http://upload.wikimedia.org/wikipedia/en/d/d3/Ieza.png" alt="IEZA framework can be used to conceptualise the communication by means of game audio" width="289" height="289" /></a><p class="wp-caption-text">IEZA framework can be used to conceptualise the communication by means of game audio</p></div>
<p>The URL is:<br />
<a title="IEZA framework / model for game music and sound" href="http://en.wikipedia.org/wiki/IEZA_Framework" target="_blank">http://en.wikipedia.org/wiki/IEZA_Framework</a></p>
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		<title>IEZA: a framework for game audio</title>
		<link>http://captivatingsound.com/ieza-framework-for-game-audio/</link>
		<comments>http://captivatingsound.com/ieza-framework-for-game-audio/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 14:25:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[Sound design]]></category>
		<category><![CDATA[Utrecht School of the Arts]]></category>
		<category><![CDATA[categories]]></category>
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		<category><![CDATA[framework]]></category>
		<category><![CDATA[gamesound]]></category>
		<category><![CDATA[IEZA]]></category>
		<category><![CDATA[indexation]]></category>
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		<category><![CDATA[sound categorisation]]></category>
		<category><![CDATA[sound categorization]]></category>
		<category><![CDATA[typology]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=4</guid>
		<description><![CDATA[The IEZA framework defines the communication by means of audio in games. Richard van Tol and I published the theory of IEZA in an article on Gamasutra. Based on our review of literature and repertoire we have formulated a framework that uses an alternate approach to classify game audio: the IEZA framework. The primary purpose [...]]]></description>
			<content:encoded><![CDATA[<p>The IEZA framework defines the communication by means of audio in games. Richard van Tol and I published the theory of IEZA in an article on Gamasutra.</p>
<p>Based on our review of literature and repertoire we have formulated a framework that uses an alternate approach to classify game audio: the IEZA framework. The primary purpose is to refine insight in the communication by means of game audio by providing a coherent organization of four domains belonging to two dimensions.</p>
<p>The authors would like to thank Jan IJzermans for his conceptual contribution to IEZA, as well as the feedback to the article.</p>
<p><a href="http://www.gamasutra.com/view/feature/3509/ieza_a_framework_for_game_audio.php" target="_blank">[Read the article about the IEZA framework at Gamasutra]</a></p>
<p>[<a title="Game audio sound categories typology" href="/download/articles/ieza - a framework for the communication by means of game audio.pdf">PDF</a>]</p>
<p>Reference:</p>
<ul>
<li>Huiberts, S. en Tol, R. van, (2008). IEZA: a framework for game audio. Retrieved December 1, 2008, from: http://www.gamasutra.com/view/feature/3509/ ieza_a_framework_for_game_audio.php</li>
</ul>
<p>IEZA is featured in the following book chapter by Ulf Wilhelmsson and Jakob Wallén. The authors combine IEZA with the model for the production of film sound by Walter Murch and the affordance theory by Gibson.</p>
<ul>
<li>Wilhelmsson, U. and Wallén, J. <em>A Combined Model for the Structuring of Computer Game Audio.</em> In: Grimshaw, M. (2010). Game Sound Technology and Player Interaction: Concepts and Developments. University of Bolton, UK.</li>
</ul>
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