Tag Archive for game

The Game Pulse – Timing Game Events and Music Events [PDF]

Here’s a pointer to a paper in which we examine how to design nonlinear music systems that allow for music events to coincide and correspond with dynamically changing game events. We address the challenges of connecting nonlinear music systems to gameplay and distinguish three approaches for timing time music events and game events: Trail, Sync and Lead. We explore these three approaches in the design case study Gluddle versus The Supervision, a game created by the authors. Our preliminary findings illustrate the benefits of combining Trail, Sync and Lead, positively influencing the game experience, but also the need for extra attention to gameplay balance and technical implementation.

Download The Game Pulse – Timing Game Events and Music Events

By Richard van Tol and Sander Huiberts – Proceedings Innovation In Music 2013. Innovation In Music 2013. Edited by R. Hepworth-Sawyer, J.Hodgson, R. Toulson & J.L. Paterson. ISBN 978-0-9561516-8-1

Beep: A Documentary History of Video Game Sound

Karen Collins is running a KickStarter for a game sound documentary: Beep: A Documentary History of Video Game Sound.

Pledge or read more on KickStarter!

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Karmaflow: the world’s first Rock Opera Videogame!

Karmaflow Rock Opera Game

Karmaflow Rock Opera Game

Have you already heard about Karmaflow? Karmaflow is an indie-game that combines a stylistic platform/puzzle adventure game with the audio-visual narrative of an interactive rock opera, featuring several singers from famous rock and metalbands. Now this sounds like something unheard in the field of games…as well as the field of game audio. The project is initiated by Ivo van Dijk, who realized the impressive rock opera Equilibrio several years ago. The teaser trailer is available here:

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Tug of Gore

This weekend, I participated with four other great designers in the Global Game Jam 2013. We made an iPad game called Tug of Gore in less than 48 hours. The goal is to pull and stretch Gore against 3 other players.

Below you find the trailer. Video sound was done in 2 minutes…we were running out of time and the only way to finish the trailer in time was to take a microphone and press record!

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[Dutch] GameBedrijven / GameAudiobedrijven / Stageplaatsen in Nederland

Some information about game audio internships in The Netherlands (in Dutch).

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Old Skool! Suzanne Ciani – Game music for Pinball Arcade Machines

“In a moment we meet a musician whose playful experiments with electricity may be the forerunners of a new approach to both listening and learning…”

The man in the video below means…games! This video dating back from 1979 shows the work of Suzanne Ciani for the Bally’s Xenon pinball machine .

[via]

: Bally’s Xenon pinball machine in action

Oi! Gluddle 2.0 and Gluddle Lite Release – a game made by audio designers

Amsterdam, July 6, 2012 – Creative Heroes (Richard van Tol & Sander Huiberts) is happy to announce that the major 2.0 update to Gluddle and the free Lite version are available on the Apple Appstore.

“Gluddle, which is one of the most addictive physics-based iOS games I’ve come across, has just been bumped to version 2.0. In its initial state, Gluddle is already a fantastic physics puzzler. But now, in its updated version, the game is even more so.”
— AppAdvice

A property of Gluddle is the innovative use of sound in the game. It uses an adaptive music system that not only responds to what is happening in the game, but even controls part of the gameplay. Many events, such as the flashing of the Supervision, are timed to the beat of the music. This creates a musical flow that immerses the player in the game and allows for special tactics to be used, if the player pays a close ear.

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Immersive Gaming 2.0 – Immersive Sound 0.2

One of the things I teach my students is ‘educating’ game developers about the importance of audio. All game developers know audio is important, but still it’s easy to get carried away with those sweet visuals…and that’s the moment when the audio designer should drop in and say: “aren’t we forgetting something?”

At the GDC I stumbled upon this exhibition booth showing a truly impressive gaming platform with five combined screens offering a new standard in immersive gaming! But when looking at the tiny Radioshack speakers on the ground, I would have wished some interference of an audio designer here. 😀

Immersive Gaming 2.0 - Immersive Sound 0.2

Demonstration at the GDC Expo – click for enlargement

PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games

PhD award

PhD award

The word is out: I hereby present you my PhD thesis! After the final writeup in 2009, it took some time to get my viva arranged in August 2010. Sorry to keep you waiting…but now, it can be downloaded via this blog.

This thesis addresses the role of audio for immersion. Yep, the I-word…almost just as Impossible as it is Irresistible to designers. Yet, I’ve tried to come up with some useful theory for those who want to know more about the design of sound, music and speech in games and the conceptual decisions that are involved.

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