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	<title>Captivating Sound &#187; gaming</title>
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		<title>Game audio resources to start with</title>
		<link>http://captivatingsound.com/game-audio-resources-to-start-with/</link>
		<comments>http://captivatingsound.com/game-audio-resources-to-start-with/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 20:28:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[inventarisation]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[list]]></category>
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		<category><![CDATA[sound]]></category>
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		<guid isPermaLink="false">http://captivatingsound.com/?p=80</guid>
		<description><![CDATA[There are some websites that provide links to articles, papers and other valuable resources that are useful to start with. The list below isn&#8217;t meant to be complete and is aimed at helping you to start with finding references. Useful suggestions are welcome at all times, preferably in a comment below. General websites: Audio Features [...]]]></description>
			<content:encoded><![CDATA[<p>There are some websites that provide links to articles, papers and other valuable resources that are useful to start with. The list below isn&#8217;t meant to be complete and is aimed at helping you to start with finding references. Useful suggestions are welcome at all times, preferably in a comment below.</p>
<div class="wp-caption alignnone" style="width: 362px"><a href="http://www.flickr.com/photos/puja/481427648/"><img title="Guitar player photo by puja" src="http://farm1.static.flickr.com/212/481427648_5f1ee921c3.jpg?v=0" alt="Guitar player photo by puja" width="352" height="235" /></a><p class="wp-caption-text">Guitar player photo by puja</p></div>
<p><span id="more-80"></span></p>
<p><strong>General websites:</strong></p>
<ul>
<li><a href="http://www.gamasutra.com/category/audio/" target="_blank">Audio Features at Gamasutra</a> featured articles.</li>
<li><a href="http://www.wikindx.com/gameaudio/wikindx3/">WIKINDX by Mark Grimshaw</a>: very comprehensive library with (academic) game audio resources.</li>
<li><a href="http://www.gamesound.org/articles.html">Gamesound.com</a> articles on game audio.</li>
<li><a href="http://www.filmsound.org/game-audio/">Game audio section at Filmsound.org</a> articles.</li>
<li><a href="http://www.music4games.net/Features_Index.aspx">Music4games features</a>: features on game music, primarily behind-the-scenes, interviews and post mortems with notorious game composers.</li>
<li><a href="http://www.audiogames.net/page.php?pagefile=articles">Resources at AudioGames.net</a>: Although the primary concern of this website is audio games, other sources on game audio are mentioned.</li>
<li><a href="http://www.filmsound.org/game-audio/">Articles on filmsound.org</a></li>
<li><a href="http://www.nkoum.com/gameaudiolinks.html">Audio resources</a> by Nick Koumentakis.</li>
<li><a title="Pretty Ugly Gamesound Study" href="http://prettyuglygamesoundstudy.com" target="_blank">Pretty Ugly Gamesound Study</a>: good and bad examples of game audio.</li>
<li><a href="http://www.thegameaudiotutorial.com/biblinks.html" target="_blank">Links on The Game Audio Tutorial</a>.</li>
<li><a href="http://sound-music-interactive-games.blogspot.com/" target="_blank">Links on Sound-Music-Interactive-Games Blog</a>.</li>
</ul>
<p><strong>Publications by academics and designers:</strong></p>
<ul>
<li><a href="http://www.thegameaudiotutorial.com/" target="_blank">The Game Audio Tutorial</a> by Richard Stevens and Dave Raybould.</li>
<li><a href="http://videogameaudio.com">Videogameaudio.com</a> publications by Leonard Paul</li>
<li><a href="http://gamessound.com/">Games<strong>s</strong>ound.com</a> by Karen Collins</li>
<li><a href="http://www.sounddesign.org.uk/">Sounddesign.org.uk</a> articles by Rob Bridgett</li>
</ul>
<p><strong>Forums</strong></p>
<p>Two topics on the gameaudio forum discussing new books:</p>
<ul>
<li><a href="http://www.gameaudioforum.com/phpBB3/viewtopic.php?f=3&amp;t=1404&amp;p=8773&amp;hilit=books#p8773">Recent books</a></li>
<li><a href="http://www.gameaudioforum.com/phpBB3/viewtopic.php?f=11&amp;t=1400&amp;p=8732&amp;hilit=books#p8732">Which book to get</a></li>
</ul>
<p>Some more resources can be found in this article by West Latta: <a href="http://createdigitalmusic.com/2008/08/18/demystifying-sound-design/">Demistifying sound design</a>.</p>
<p>Two active discussion lists are:</p>
<ul>
<li><a href="http://groups.yahoo.com/group/sound_design/" target="_blank">sound_design@yahoogroups</a></li>
<li><a href="http://groups.yahoo.com/group/gameaudiopro/" target="_blank">gameaudiopro@yahoogroups.com</a></li>
</ul>
<p>And an extra pointer: Richard van Tol and I published an article about the IEZA framework on Gamasutra. This might be useful for designers to increase insight in the communication by means of game audio. Mentioning it here is not to promote ourselves, we found that this framework can help designers conceptualising and structuring their work. If the article valuable for you, the other frameworks that are listed in the first section of this article might. Visit: <a href="http://www.gamasutra.com/view/feature/3509/ieza_a_framework_for_game_audio.php">IEZA framework</a> for game audio at Gamasutra.</p>
<p>IEZA is further discussed in my <a title="Immersive Sound and Music" href="http://captivatingsound.com/phd-thesis-captivating-sound-the-role-of-audio-for-immersion-in-games/" target="_blank">PhD-thesis on game audio and immersion</a>. There you also find models and theory about game audio.</p>
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		<item>
		<title>Gaming with a visual disability</title>
		<link>http://captivatingsound.com/gaming-with-a-visual-disability/</link>
		<comments>http://captivatingsound.com/gaming-with-a-visual-disability/#comments</comments>
		<pubDate>Sun, 01 Jan 2006 09:48:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Accessibility]]></category>
		<category><![CDATA[Game Audio]]></category>
		<category><![CDATA[audio game]]></category>
		<category><![CDATA[audio games]]></category>
		<category><![CDATA[blind]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[impairment]]></category>
		<category><![CDATA[opinions]]></category>
		<category><![CDATA[visually disabled]]></category>

		<guid isPermaLink="false">http://captivatingsound.com/?p=6</guid>
		<description><![CDATA[This is an article about visually disabled gamers written by Richard van Tol and me for the project Game Accessibility. It can be used as a very basic reference to gain understanding of the properties of this target group and the challenges that exist when designing audio games. Also, several audio games that are useful [...]]]></description>
			<content:encoded><![CDATA[<p>This is an article about visually disabled gamers written by Richard van Tol and me for the project Game Accessibility. It can be used as a very basic reference to gain understanding of the properties of this target group and the challenges that exist when designing audio games. Also, several audio games that are useful to start with when you are interested in blind gaming are discussed.</p>
<p><a title="Gaming with a visual disability" href="http://www.game-accessibility.com/index.php?pagefile=visual" target="_blank">Read the article at Game Accessibility </a></p>
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