Tag Archive for gdc

Immersive Gaming 2.0 – Immersive Sound 0.2

One of the things I teach my students is ‘educating’ game developers about the importance of audio. All game developers know audio is important, but still it’s easy to get carried away with those sweet visuals…and that’s the moment when the audio designer should drop in and say: “aren’t we forgetting something?”

At the GDC I stumbled upon this exhibition booth showing a truly impressive gaming platform with five combined screens offering a new standard in immersive gaming! But when looking at the tiny Radioshack speakers on the ground, I would have wished some interference of an audio designer here. 😀

Immersive Gaming 2.0 - Immersive Sound 0.2

Demonstration at the GDC Expo – click for enlargement

What blind gamers want the industry to know

This is a document Richard van Tol and I compiled in 2006 for the GDC’06. If you’re into the experiences of blind gamers, in relation to regular video games, it can be an interesting read. There are no conclusions, it is just a compilation. Feel free to draw your own conclusions…

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GDC Game Audio report 2006 (in Dutch)

In 2006, Richard van Tol and I visited the Game Developers Conference in behalf of the Utrecht School of the Arts. This is an (originally intended as internal) report which contains the developments in the field of game audio, after attending the audio sessions of the GDC ’06.

Disclaimer: this is an document reporting the state of a rapidly developing field, many facts may be outdated. Mainly intended for “nostalgia” or reference! You can download the original report as PDF (Dutch) or read the article below this line, oftewel het artikel hieronder lezen: (Dutchy stuff has already started)

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