Tag Archive for IEZA

By request – IEZA framework high resolution PNG

Are you looking for a higher resolution image of the IEZA framework for your thesis, site or duvet cover? Look no futher, here it is, just click the image and download!

IEZA Framework for Game Audio - Large dimensions

IEZA Framework for Game Audio – Large dimensions.

 

IEZA-framework at Wikipedia

Richard and I have added the IEZA framework for game audio on Wikipedia. This way everyone who uses IEZA can contribute to the further development of this framework and add his or her insights.

IEZA framework can be used to conceptualise the communication by means of game audio

IEZA framework can be used to conceptualise the communication by means of game audio

The URL is:
http://en.wikipedia.org/wiki/IEZA_Framework

PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games

PhD award

PhD award

The word is out: I hereby present you my PhD thesis! After the final writeup in 2009, it took some time to get my viva arranged in August 2010. Sorry to keep you waiting…but now, it can be downloaded via this blog.

This thesis addresses the role of audio for immersion. Yep, the I-word…almost just as Impossible as it is Irresistible to designers. Yet, I’ve tried to come up with some useful theory for those who want to know more about the design of sound, music and speech in games and the conceptual decisions that are involved.

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IEZA: a framework for game audio

The IEZA framework defines the communication by means of audio in games. Richard van Tol and I published the theory of IEZA in an article on Gamasutra.

Based on our review of literature and repertoire we have formulated a framework that uses an alternate approach to classify game audio: the IEZA framework. The primary purpose is to refine insight in the communication by means of game audio by providing a coherent organization of four domains belonging to two dimensions.

IEZA framework can be used to conceptualise the communication by means of game audio

IEZA framework can be used to conceptualise the communication by means of game audio

The authors would like to thank Jan IJzermans for his conceptual contribution to IEZA, as well as the feedback to the article.

[Read the article about the IEZA framework at Gamasutra]

[PDF]

Reference:

  • Huiberts, S. en Tol, R. van, (2008). IEZA: a framework for game audio. Retrieved December 1, 2008, from: http://www.gamasutra.com/view/feature/3509/ ieza_a_framework_for_game_audio.php

IEZA is featured in the following book chapter by Ulf Wilhelmsson and Jakob Wallén. The authors combine IEZA with the model for the production of film sound by Walter Murch and the affordance theory by Gibson.

  • Wilhelmsson, U. and Wallén, J. A Combined Model for the Structuring of Computer Game Audio. In: Grimshaw, M. (2010). Game Sound Technology and Player Interaction: Concepts and Developments. University of Bolton, UK.

Other uses of IEZA are listed at the IEZA Wikipedia page. Feel free to add your own reference:
https://en.wikipedia.org/wiki/IEZA_Framework