Tag Archive for prototyping

Tug of Gore

This weekend, I participated with four other great designers in the Global Game Jam 2013. We made an iPad game called Tug of Gore in less than 48 hours. The goal is to pull and stretch Gore against 3 other players.

Below you find the trailer. Video sound was done in 2 minutes…we were running out of time and the only way to finish the trailer in time was to take a microphone and press record!

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Game Audio Lab featured on AES International Conference: Audio for Games 2009

My colleage Kees Went and I attended the AES International Conference Audio for Games 2009. We presented a paper about the Game Audio Lab that was developed in 2008 at the Utrecht School of the Arts.

Game Audio Lab: a educational framework for the research and design of realtime, nonlinear sound and music design

Game Audio Lab: an educational framework for  research and design of realtime, nonlinear sound and music design. Photo © Sander Huiberts

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