Skip to the content

Captivating Sound

Sonic interaction design, game audio, music technology, beautiful sounds and the occasional laugh.

  • Search
  • 2019

  • Protected: Project Scan

    19 Sep
  • List of game audio middleware and tools

    2 Apr
  • 2016

  • Things That Sound Like…

    19 Oct
  • Da Veranda – Out Of Your Roof / Tweet

    5 Oct
  • Blok 3 – 2016

    13 Sep
  • My experiences with ROLI Seaboard Rise

    4 Apr
  • Biofeedback

    26 Jan
  • Music Moves: Why Does Music Make You Move? Free online course

    26 Jan
  • Tracktion 7 Preview

    25 Jan
  • International Computer Music Conference ICMC2016 (CfP and announcement)

    25 Jan
  • VR audio techniques

    2 Jan
  • 2015

  • Game Audio Industry Survey 2015

    25 Sep
  • Getting Started with FMOD Unity Integration (Blok3)

    19 May
  • Install the latest drivers for M-Audio Fast Track Ultra on a 64 bit version of Windows 7 [solution]

    14 Apr
  • Put out fire with BASS! – Sonic Fire Extinguisher

    8 Apr
  • The Game Pulse – Timing Game Events and Music Events [PDF]

    10 Mar
  • 2014

  • Diggin’ in the Carts – Japanese Video Game Music History

    8 Oct
  • Beep: A Documentary History of Video Game Sound

    19 Aug
  • Recent posts about sound and music you should definitely read

    14 Jul
  • The Sound of How to Train Your Dragon 2

    8 Jul
  • Tracktion 5 Colour Scheme (Dark GUI)

    24 May
  • Game Audio Collaboration Continued – The Handshake

    23 Feb
  • One Note Salsa and Composing for Fire Trucks. Exploring the creative design process of game composition throughout history.

    21 Jan
  • [Solution!] Bring your Xperia U Back to Life – Fix WiFi issue, Battery Drain, Root, Remove Bloatware – Fix/Solved

    20 Jan
  • 2013

  • Hearing under water…

    20 Nov
  • Audio Games – Der Elektrische Reporter (Germany)

    25 Oct
  • Play Angrier Bots – Angry Bots Audio Revisited (HKU)

    17 Oct
  • Game Sound & Immersion – Annotations

    8 Oct
  • Links Lesmateriaal Audio

    1 Oct
  • By request – IEZA framework high resolution PNG

    15 Aug
  • Blind Games – The Next Battleground in Accessibility

    7 Aug
  • Make a red hot nickel ball sing

    5 Aug
  • Interactive Music System in Crysis 2 (2011)

    30 Jul
  • Karmaflow: the world’s first Rock Opera Videogame!

    24 Jun
  • Gluddle out on Android!

    24 May
  • Tug of Gore – iPad Party Game For 4 Players

    14 May
  • Most impressive developer-composer handshake story ever (Journey)

    13 May
  • IllumiRoom

    2 May
  • Connect an Xperia to Win 7 – Mac OSX [Solved – Fix]

    28 Apr
  • Sound Inspiration – Sound Levitation and Solid Water Videos

    23 Apr
  • Music makes us dance

    17 Apr
  • The Game Developer and Audio Designer Handshake

    15 Apr
  • Unity Audio Time Saver: changing import settings for multiple audio files

    8 Apr
  • GUI style for Tracktion 4 (colour scheme)

    29 Mar
  • How it’s done at EA Audio Design

    27 Mar
  • (Dutch) Vacature Docent Sound Design voor Games

    25 Mar
  • Austin Wintory and Tomáš Dvořák at Indievelopment in Amsterdam

    8 Mar
  • Live Indie Game Concert in The Netherlands

    5 Mar
  • Availability of Compass, Gyroscope and Accelerometer in iOS devices.

    8 Feb
  • Tug of Gore

    29 Jan
  • Interactive Music Theory

    15 Jan
  • 2012

  • Gluddle Nominated for Best Dutch Game 2012

    19 Nov
  • Dutch lecturers give Boot Camp in Game Design: VietJam Game Jam in Vietnam

    19 Nov
  • Gluddle Update Tickle Available Now!

    25 Oct
  • [Dutch] GameBedrijven / GameAudiobedrijven / Stageplaatsen in Nederland

    15 Oct
  • Music videos without music: GANGNAM STYLE

    8 Oct
  • Designing for a blind target audience

    18 Sep
  • People imitating Sound Effects

    11 Sep
  • Old Skool! Suzanne Ciani – Game music for Pinball Arcade Machines

    7 Aug
  • Some notes about porting an iPhone game to Android using Unity3d

    3 Aug
  • Protected: MT – Music Design for Games & Interaction – FAQ

    9 Jul
  • Oi! Gluddle 2.0 and Gluddle Lite Release – a game made by audio designers

    6 Jul
  • Grim-by-Morepolygons

    5 Jul
  • Immersive Gaming 2.0 – Immersive Sound 0.2

    26 Jun
  • Alternative History of Game Music

    11 Jun
  • GDC 2012 audio report by Sander Huiberts – Utrecht School of the Arts

    18 Apr
  • Ever wondered how blind users use the iPhone 4s?

    17 Apr
  • Game Audio Collaboration

    6 Apr
  • Sound vs. Vision & Time vs. Space (Gaver, Buxton, Bly)

    2 Apr
  • Music Games Rock – Rhythm Gaming’s Greatest Hits of All Time

    27 Feb
  • Gluddle for iPad and iPhone!

    15 Feb
  • 2011

  • Listen – Improving the Cooperation between Game Designers and Audio Designers

    21 Nov
  • Björk Biophilia app

    10 Oct
  • IEZA-framework at Wikipedia

    3 Oct
  • The King’s Speech

    21 Sep
  • [Dutch] Control Magazine

    22 Jul
  • Ur Zoo Social Game Music Composition Competition

    20 Jul
  • NL: Symposium Videogame Music: Play, Fans, Space

    20 Jul
  • NL: Lecture about the music of Iron Grip – the game

    20 Jul
  • Richard Dreyfuss reads the iTunes EULA

    14 Jun
  • NLN-player: interactive music

    5 May
  • Footsteps in Games

    4 Apr
  • PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games

    2 Feb
  • 2010

  • Audio Game: Extant

    12 Nov
  • Top 20 Gaming Sound FX

    20 Sep
  • Various sound resources for game design and interaction design students

    14 Sep
  • Cool field recording examples

    6 Sep
  • Symposium Music Design – Mapping the field 2010 (in Dutch)

    5 Mar
  • Best game sound

    5 Mar
  • Jeep Sound Design

    4 Mar
  • 2009

  • The brother of the Wilhelm Scream

    30 Nov
  • Lecture at Festival of Games

    14 Jun
  • Lecture at Festival of Games 2009

    6 Jun
  • AES 35th International conference 2009: Audio in Games

    1 Mar
  • Game Audio Lab featured on AES International Conference: Audio for Games 2009

    16 Feb
  • Adaptive music prototyping

    3 Feb
  • 2008

  • Game audio resources to start with

    19 Dec
  • Audio-only menus

    15 Dec
  • PrettyUglyGameSoundStudy (PUGS)

    27 Nov
  • What blind gamers want the industry to know

    24 Nov

Older

© 2023 Captivating Sound

Theme by Anders Norén