Category
Audio
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2016
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Blok 3 – 2016
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Biofeedback
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Music Moves: Why Does Music Make You Move? Free online course
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VR audio techniques
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2015
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Game Audio Industry Survey 2015
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Getting Started with FMOD Unity Integration (Blok3)
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The Game Pulse – Timing Game Events and Music Events [PDF]
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2014
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Diggin’ in the Carts – Japanese Video Game Music History
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Beep: A Documentary History of Video Game Sound
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Recent posts about sound and music you should definitely read
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The Sound of How to Train Your Dragon 2
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Tracktion 5 Colour Scheme (Dark GUI)
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One Note Salsa and Composing for Fire Trucks. Exploring the creative design process of game composition throughout history.
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2013
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Play Angrier Bots – Angry Bots Audio Revisited (HKU)
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Game Sound & Immersion – Annotations
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By request – IEZA framework high resolution PNG
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Make a red hot nickel ball sing
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Interactive Music System in Crysis 2 (2011)
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Most impressive developer-composer handshake story ever (Journey)
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The Game Developer and Audio Designer Handshake
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Unity Audio Time Saver: changing import settings for multiple audio files
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GUI style for Tracktion 4 (colour scheme)
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How it’s done at EA Audio Design
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(Dutch) Vacature Docent Sound Design voor Games
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Austin Wintory and Tomáš Dvořák at Indievelopment in Amsterdam
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Live Indie Game Concert in The Netherlands
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Interactive Music Theory
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2012
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Music videos without music: GANGNAM STYLE
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People imitating Sound Effects
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Old Skool! Suzanne Ciani – Game music for Pinball Arcade Machines
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Oi! Gluddle 2.0 and Gluddle Lite Release – a game made by audio designers
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Immersive Gaming 2.0 – Immersive Sound 0.2
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Alternative History of Game Music
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GDC 2012 audio report by Sander Huiberts – Utrecht School of the Arts
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Music Games Rock – Rhythm Gaming’s Greatest Hits of All Time
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Gluddle for iPad and iPhone!
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2011
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Listen – Improving the Cooperation between Game Designers and Audio Designers
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Björk Biophilia app
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IEZA-framework at Wikipedia
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The King’s Speech
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[Dutch] Control Magazine
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Ur Zoo Social Game Music Composition Competition
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NL: Symposium Videogame Music: Play, Fans, Space
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NL: Lecture about the music of Iron Grip – the game
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Richard Dreyfuss reads the iTunes EULA
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NLN-player: interactive music
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Footsteps in Games
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PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games
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2010
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Audio Game: Extant
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Various sound resources for game design and interaction design students
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Cool field recording examples
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Best game sound
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Jeep Sound Design
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2009
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The brother of the Wilhelm Scream
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Lecture at Festival of Games 2009
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AES 35th International conference 2009: Audio in Games
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Game Audio Lab featured on AES International Conference: Audio for Games 2009
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Adaptive music prototyping