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Captivating Sound

Sonic interaction design, game audio, music technology, beautiful sounds and the occasional laugh.

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Game Audio

  • 2016

  • Blok 3 – 2016

    13 Sep
  • VR audio techniques

    2 Jan
  • 2015

  • Game Audio Industry Survey 2015

    25 Sep
  • Getting Started with FMOD Unity Integration (Blok3)

    19 May
  • The Game Pulse – Timing Game Events and Music Events [PDF]

    10 Mar
  • 2014

  • Diggin’ in the Carts – Japanese Video Game Music History

    8 Oct
  • Beep: A Documentary History of Video Game Sound

    19 Aug
  • One Note Salsa and Composing for Fire Trucks. Exploring the creative design process of game composition throughout history.

    21 Jan
  • 2013

  • Play Angrier Bots – Angry Bots Audio Revisited (HKU)

    17 Oct
  • Game Sound & Immersion – Annotations

    8 Oct
  • By request – IEZA framework high resolution PNG

    15 Aug
  • Karmaflow: the world’s first Rock Opera Videogame!

    24 Jun
  • Most impressive developer-composer handshake story ever (Journey)

    13 May
  • The Game Developer and Audio Designer Handshake

    15 Apr
  • Unity Audio Time Saver: changing import settings for multiple audio files

    8 Apr
  • How it’s done at EA Audio Design

    27 Mar
  • (Dutch) Vacature Docent Sound Design voor Games

    25 Mar
  • Austin Wintory and Tomáš Dvořák at Indievelopment in Amsterdam

    8 Mar
  • Live Indie Game Concert in The Netherlands

    5 Mar
  • Interactive Music Theory

    15 Jan
  • 2012

  • Old Skool! Suzanne Ciani – Game music for Pinball Arcade Machines

    7 Aug
  • Oi! Gluddle 2.0 and Gluddle Lite Release – a game made by audio designers

    6 Jul
  • Immersive Gaming 2.0 – Immersive Sound 0.2

    26 Jun
  • Alternative History of Game Music

    11 Jun
  • GDC 2012 audio report by Sander Huiberts – Utrecht School of the Arts

    18 Apr
  • Music Games Rock – Rhythm Gaming’s Greatest Hits of All Time

    27 Feb
  • Gluddle for iPad and iPhone!

    15 Feb
  • 2011

  • Listen – Improving the Cooperation between Game Designers and Audio Designers

    21 Nov
  • IEZA-framework at Wikipedia

    3 Oct
  • [Dutch] Control Magazine

    22 Jul
  • Ur Zoo Social Game Music Composition Competition

    20 Jul
  • NL: Symposium Videogame Music: Play, Fans, Space

    20 Jul
  • NL: Lecture about the music of Iron Grip – the game

    20 Jul
  • NLN-player: interactive music

    5 May
  • Footsteps in Games

    4 Apr
  • PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games

    2 Feb
  • 2010

  • Audio Game: Extant

    12 Nov
  • Various sound resources for game design and interaction design students

    14 Sep
  • Best game sound

    5 Mar
  • 2009

  • Lecture at Festival of Games

    14 Jun
  • Lecture at Festival of Games 2009

    6 Jun
  • AES 35th International conference 2009: Audio in Games

    1 Mar
  • Game Audio Lab featured on AES International Conference: Audio for Games 2009

    16 Feb
  • Adaptive music prototyping

    3 Feb
  • 2008

  • Game audio resources to start with

    19 Dec
  • Audio-only menus

    15 Dec
  • PrettyUglyGameSoundStudy (PUGS)

    27 Nov
  • IEZA: a framework for game audio

    16 Jun
  • Popmuziek in games (Dutch post)

    2 Feb
  • GDC Game Audio report 2006 (in Dutch)

    1 Feb
  • 2006

  • Gaming with a visual disability

    1 Jan

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