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Captivating Sound

Sonic interaction design, game audio, music technology, beautiful sounds and the occasional laugh.

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Research

  • 2015

  • The Game Pulse – Timing Game Events and Music Events [PDF]

    10 Mar
  • 2014

  • One Note Salsa and Composing for Fire Trucks. Exploring the creative design process of game composition throughout history.

    21 Jan
  • 2013

  • By request – IEZA framework high resolution PNG

    15 Aug
  • Interactive Music Theory

    15 Jan
  • 2012

  • GDC 2012 audio report by Sander Huiberts – Utrecht School of the Arts

    18 Apr
  • 2011

  • Listen – Improving the Cooperation between Game Designers and Audio Designers

    21 Nov
  • IEZA-framework at Wikipedia

    3 Oct
  • PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games

    2 Feb
  • 2010

  • Various sound resources for game design and interaction design students

    14 Sep
  • 2009

  • AES 35th International conference 2009: Audio in Games

    1 Mar
  • Game Audio Lab featured on AES International Conference: Audio for Games 2009

    16 Feb
  • Adaptive music prototyping

    3 Feb
  • 2008

  • Audio-only menus

    15 Dec
  • What blind gamers want the industry to know

    24 Nov
  • IEZA: a framework for game audio

    16 Jun
  • Popmuziek in games (Dutch post)

    2 Feb
  • GDC Game Audio report 2006 (in Dutch)

    1 Feb
  • 2006

  • Gaming with a visual disability

    1 Jan

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