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Captivating Sound

Sonic interaction design, game audio, music technology, beautiful sounds and the occasional laugh.

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Utrecht School of the Arts

Topics related to Utrecht School of the Arts (HKU-KMT) Utrecht, The Netherlands.

  • 2016

  • Blok 3 – 2016

    13 Sep
  • My experiences with ROLI Seaboard Rise

    4 Apr
  • International Computer Music Conference ICMC2016 (CfP and announcement)

    25 Jan
  • 2015

  • Getting Started with FMOD Unity Integration (Blok3)

    19 May
  • The Game Pulse – Timing Game Events and Music Events [PDF]

    10 Mar
  • 2014

  • One Note Salsa and Composing for Fire Trucks. Exploring the creative design process of game composition throughout history.

    21 Jan
  • 2013

  • Play Angrier Bots – Angry Bots Audio Revisited (HKU)

    17 Oct
  • Game Sound & Immersion – Annotations

    8 Oct
  • Links Lesmateriaal Audio

    1 Oct
  • By request – IEZA framework high resolution PNG

    15 Aug
  • Karmaflow: the world’s first Rock Opera Videogame!

    24 Jun
  • Unity Audio Time Saver: changing import settings for multiple audio files

    8 Apr
  • How it’s done at EA Audio Design

    27 Mar
  • Tug of Gore

    29 Jan
  • Interactive Music Theory

    15 Jan
  • 2012

  • Dutch lecturers give Boot Camp in Game Design: VietJam Game Jam in Vietnam

    19 Nov
  • [Dutch] GameBedrijven / GameAudiobedrijven / Stageplaatsen in Nederland

    15 Oct
  • Designing for a blind target audience

    18 Sep
  • Old Skool! Suzanne Ciani – Game music for Pinball Arcade Machines

    7 Aug
  • Grim-by-Morepolygons

    5 Jul
  • GDC 2012 audio report by Sander Huiberts – Utrecht School of the Arts

    18 Apr
  • Game Audio Collaboration

    6 Apr
  • Sound vs. Vision & Time vs. Space (Gaver, Buxton, Bly)

    2 Apr
  • 2011

  • Listen – Improving the Cooperation between Game Designers and Audio Designers

    21 Nov
  • NLN-player: interactive music

    5 May
  • PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games

    2 Feb
  • 2010

  • Symposium Music Design – Mapping the field 2010 (in Dutch)

    5 Mar
  • 2009

  • Lecture at Festival of Games

    14 Jun
  • Lecture at Festival of Games 2009

    6 Jun
  • Game Audio Lab featured on AES International Conference: Audio for Games 2009

    16 Feb
  • Adaptive music prototyping

    3 Feb
  • 2008

  • Audio-only menus

    15 Dec
  • PrettyUglyGameSoundStudy (PUGS)

    27 Nov
  • IEZA: a framework for game audio

    16 Jun
  • GDC Game Audio report 2006 (in Dutch)

    1 Feb

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