There are some websites that provide links to articles, papers and other valuable resources that are useful to start with. The list below isn’t meant to be complete and is aimed at helping you to start with finding references. Useful suggestions are welcome at all times, preferably in a comment below.

General websites:
- Audio Features at Gamasutra featured articles.
- WIKINDX by Mark Grimshaw: very comprehensive library with (academic) game audio resources.
- Gamesound.com articles on game audio.
- Game audio section at Filmsound.org articles.
- Music4games features: features on game music, primarily behind-the-scenes, interviews and post mortems with notorious game composers.
- Resources at AudioGames.net: Although the primary concern of this website is audio games, other sources on game audio are mentioned.
- Articles on filmsound.org
- Audio resources by Nick Koumentakis.
- Pretty Ugly Gamesound Study: good and bad examples of game audio.
- Links on The Game Audio Tutorial.
- Links on Sound-Music-Interactive-Games Blog.
Publications by academics and designers:
- The Game Audio Tutorial by Richard Stevens and Dave Raybould.
- Videogameaudio.com publications by Leonard Paul
- Gamessound.com by Karen Collins
- Sounddesign.org.uk articles by Rob Bridgett
Forums
Two topics on the gameaudio forum discussing new books:
Some more resources can be found in this article by West Latta: Demistifying sound design.
Two active discussion lists are:
And an extra pointer: Richard van Tol and I published an article about the IEZA framework on Gamasutra. This might be useful for designers to increase insight in the communication by means of game audio. Mentioning it here is not to promote ourselves, we found that this framework can help designers conceptualising and structuring their work. If the article valuable for you, the other frameworks that are listed in the first section of this article might. Visit: IEZA framework for game audio at Gamasutra.
IEZA is further discussed in my PhD-thesis on game audio and immersion. There you also find models and theory about game audio.