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Captivating Sound

Sonic interaction design, game audio, music technology, beautiful sounds and the occasional laugh.

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#Game Audio

  • 2015

  • Game Audio Industry Survey 2015

    25 Sep
  • The Game Pulse – Timing Game Events and Music Events [PDF]

    10 Mar
  • 2014

  • Beep: A Documentary History of Video Game Sound

    19 Aug
  • Game Audio Collaboration Continued – The Handshake

    23 Feb
  • 2013

  • Game Sound & Immersion – Annotations

    8 Oct
  • Links Lesmateriaal Audio

    1 Oct
  • Most impressive developer-composer handshake story ever (Journey)

    13 May
  • Unity Audio Time Saver: changing import settings for multiple audio files

    8 Apr
  • 2012

  • [Dutch] GameBedrijven / GameAudiobedrijven / Stageplaatsen in Nederland

    15 Oct
  • 2011

  • IEZA-framework at Wikipedia

    3 Oct
  • PhD Thesis Captivating Sound: the Role of Audio for Immersion in Games

    2 Feb
  • 2010

  • Best game sound

    5 Mar
  • 2009

  • Game Audio Lab featured on AES International Conference: Audio for Games 2009

    16 Feb
  • Adaptive music prototyping

    3 Feb
  • 2008

  • Game audio resources to start with

    19 Dec
  • PrettyUglyGameSoundStudy (PUGS)

    27 Nov
  • IEZA: a framework for game audio

    16 Jun
  • Popmuziek in games (Dutch post)

    2 Feb
  • GDC Game Audio report 2006 (in Dutch)

    1 Feb

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